Kelvin and Mo & Krill
The No. 213 duo in Deadlock right now: they win more together than either one's own record predicts.
On the same team
- Duo Win %
- 52.4%
- Expected from their own win rates
- 50.8%
- Above expected
- +1.6%
- Games together
- 1,619
Kelvin on their own: 55.3% · Mo & Krill on their own: 46.4%. Matches in Halloween 2026 on patch 10-30-2026, updated 5 November. Source: deadlock-api.com.
How their abilities combine
What each of them does, ability by ability, is on Kelvin's and Mo & Krill's pages.
Kelvin's other best partners
-
Graves
Graves Map pressure while away from the fight via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 62.8% duo win, +6.5% above expected duo → -
Deadman Danny
Deadman Danny Free flight: he picks his angles and reaches heroes others can't Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing low (1/3) — 60.3% duo win, +5.3% above expected duo → -
Rat King
Rat King Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) — 59.8% duo win, +5.2% above expected duo → -
Abrams
Abrams Heals himself through Siphon Life and Infernal Resilience's regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) — 59.3% duo win, +5.2% above expected duo → -
Victor
Victor Effectively two health bars via Shocking Reanimation, which invalidates the normal 'focus the bruiser' plan Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) — 59.3% duo win, +4.5% above expected duo →
Mo & Krill's other best partners
-
Paige
Paige Peel — Plot Armor is a save and a damage buff on one button. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) — 54.4% duo win, +2.9% above expected duo → -
Seven
Seven Wave and jungle clear through Lightning Ball and Power Surge, which helps him reach item breakpoints sooner Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) — 52.7% duo win, +1.8% above expected duo → -
Rat King — 51.5% duo win, +1.3% above expected duo → -
Baba
Baba Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) — 52.0% duo win, +1.2% above expected duo → -
Graves — 52.8% duo win, +1.0% above expected duo →

