Deadman Danny and Seven
The No. 6 duo in Deadlock right now: they win more together than either one's own record predicts.
On the same team
- Duo Win %
- 61.6%
- Expected from their own win rates
- 55.1%
- Above expected
- +6.5%
- Games together
- 6,939
Deadman Danny on their own: 54.7% · Seven on their own: 55.4%. Matches in Halloween 2026 on patch 10-30-2026, updated 5 November. Source: deadlock-api.com.
How their abilities combine
- Stun under the dive.
Static Charge
Static Charge Seven attaches a charge to a single enemy hero. Crowd Control 0.9s stun in a 6m radius after a ~3.5s fuse; Damage 35 base, +160 at 5 AP (mobalytics 2026; Defensive Usable as self-peel — charging a diver before they reach you stuns them off… 1 1 AP: -19s cooldown, taking it from 42s to 23s 2 2 AP: +7m radius and +5m cast range — the radius upgrade is what makes it a teamfight… 5 5 AP: +1.1s stun duration and +160 damage stuns every enemy near its carrier, so the
Chimera Mk1
Chimera Mk1 Danny holds the jump key to fly on his jetpack, building heat as he goes. Crowd Control The landing launches nearby enemies into the air. Damage The landing explosion deals 70 spirit damage (+1.5 per Spirit) plus 70… Mobility Sustained flight for as long as his heat allows, and air dashes cost heat… 1 heat vents faster while grounded 2 on hero hit, heal and take no self-damage 5 on hero hit, -40% cooldown and +120 spirit damage dive lands on heroes who cannot step away. A dive that hits no one stuns Danny himself, and this takes that risk away. - Deal into the storm.
Close The Deal
Close The Deal Danny grabs a nearby enemy and flies them high into the air, then crashes back to the ground. Crowd Control The grab itself takes the target out of the fight, then a 0.5s stun on… Damage 70 spirit damage on impact (+1 per Spirit) plus 3 per metre fallen (+0.09… Mobility Flies Danny and the target high into the air and lands them nearby. 1 +90 damage 2 -35s cooldown 5 +0.5s stun and +8 damage per metre flies one enemy away from their team and drops them stunned near Danny. With Seven channelling
Storm Cloud
Storm Cloud Seven roots himself and channels a storm that grows outward from his position, damaging every enemy inside it. Crowd Control No direct CC, but it functions as area denial — the practical effect on… Damage 95 damage per second base plus a 75 strike component; Mobility Seven is stationary for the channel at base. 1 1 AP: +55% bullet resist while channelling 2 2 AP: +7s channel time and +5m radius 5 5 AP: +65 DPS and allows Seven to move while channelling , that target lands inside the storm with no time to find a pillar. - Peel for a rooted mage. Seven has no mobility and no escape.
Close The Deal can grab a diver off a teammate and carry them away before they reach him.
What their abilities do together, from both heroes' ability data on patch 10-30-2026. These describe the kits; they are not a measured reason for the win rate above.
Deadman Danny's other best partners
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Graves
Graves Map pressure while away from the fight via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 63.1% duo win, +7.1% above expected duo → -
Baba
Baba Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) — 60.4% duo win, +5.4% above expected duo → -
Kelvin
Kelvin Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) — 60.3% duo win, +5.3% above expected duo → -
Victor
Victor Effectively two health bars via Shocking Reanimation, which invalidates the normal 'focus the bruiser' plan Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) — 59.8% duo win, +5.3% above expected duo → -
Paige
Paige Peel — Plot Armor is a save and a damage buff on one button. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) — 60.8% duo win, +5.1% above expected duo →
Seven's other best partners
-
Graves — 62.4% duo win, +6.1% above expected duo → -
Haze
Haze Single-target sustained DPS ramps up once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) — 60.5% duo win, +6.0% above expected duo → -
Victor — 60.4% duo win, +5.6% above expected duo → -
Paige — 61.4% duo win, +5.4% above expected duo → -
Drifter
Drifter A heavy 20.10-damage-per-bullet shotgun, with burst on top from Rend Durability low (1/3) Burst very high (3/3) Mobility high (2/3) Healing low (1/3) — 58.2% duo win, +4.9% above expected duo →

