Channelled ultimates
“Their ultimate wins the fight on its own.”
Items that answer this
- Counterspell vitality · T3 · 3,200 Verified
Charges your parry so that the next one blocks the damage and effects of an enemy ability or item outright, healing and buffing you when it lands.
Buy when: Buy against telegraphed single-target ultimates and hex-style point-and-click abilities you can read and parry.
Gotcha: Multiple abilities can be parried in the window, but the heal and buffs only apply from the first
- Knockdown spirit · T3 · 3,200 Verified
A long-range delayed stun that is far stronger against airborne targets: the stun lasts longer the higher they are, and their gravity is doubled so they crash back to the ground.
Buy when: The consensus answer to flying and airborne heroes and to channelled aerial ultimates — buy it whenever an enemy fights from the sky.
Gotcha: Gravity effect increased from +50% to +100% on 6 Mar 2026
- Silence Wave spirit · T3 · 3,200 Verified
Fires an expanding projectile that silences every enemy it passes through and deals impact damage. It is the only area silence available before tier 4.
Buy when: Buy to cut off enemy ability combos or to interrupt a channelled ultimate from range — it is the go-to counter to ability-reliant teams.
Gotcha: Damage spirit scaling raised 0.6 -> 1.0 and cooldown cut 35s -> 30s on 6 Mar 2026; the wiki currently lists 42s base cooldown
- Cursed Relic spirit · T4 · 6,400 Verified
Curses a single enemy: it interrupts them, silences them, disarms them, blocks item use and strips all their non-ultimate buffs. Nothing else in the game removes an enemy from a fight so completely — but holding it costs you damage.
Buy when: Buy to shut down one enemy carry or to cancel a game-deciding ultimate outright.
Gotcha: Since 30 Jan 2026 it no longer grants weapon damage and instead applies an 8% total damage penalty while held; it also lost its spirit resist and health bonuses
- Ethereal Shift spirit · T4 · 6,400 Verified
Sends you into a void state where you are untargetable and invincible for several seconds, then leaves you with spirit resist and move speed. It is the cleanest way to blank an enemy burst combo.
Buy when: Buy to survive a telegraphed assassination combo or ultimate — you simply cease to be a target for four seconds.
Gotcha: Interrupts your own channelled abilities on activation
- Focus Lens spirit · T4 · 6,400 Verified
Silences a single enemy at range and banks a share of all damage dealt to them during the silence, dumping it on them when the silence ends. It is the hardest single-target lockout in the game.
Buy when: Buy to delete one enemy caster from the fight entirely — it stops every ability and item they have for four and a half seconds.
- Silencer weapon · T4 · 6,400 Verified
Bullets build toward a silence and, in the meantime, cut the target's outgoing spirit damage. It is the single most reliable gun-based answer to an ability carry.
Buy when: Buy when an enemy spellcaster is the main damage threat and you can land sustained bullets on them.
Gotcha: Silence does not apply to a target with Unstoppable active
- Unstoppable vitality · T4 · 6,400 Verified
On activation you suppress your current negative effects and become flatly immune to Stun, Silence, Sleep, Root and Disarm for several seconds. It is the definitive answer to a crowd-control chain.
Buy when: Buy when enemy lockdown is the reason you lose fights — it lets you walk through a full CC chain and still deal damage.
Gotcha: Cannot be used while already stunned or asleep — it must be pre-cast
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