Try a hero name, an item, a problem like “healing”, or two heroes with “vs”.

The Halloween 2026 patch, explained

Valve's Halloween update landed on 30 October 2026. It is the first balance patch since City Never Sleeps. It changed 34 heroes and 38 items, rebuilt the Mid-Boss reward, and made the six newest heroes bannable. Here is what changed, what it means when you play, and what the first matches show.

Written 2 November. Every change below is from Valve's patch notes. We checked each line against the game's data files: where a value is in the files, it matches, with one exception noted below. The rest are changes to the game's code, which only Valve's notes describe. The full list is on the patch notes page.

The Mid-Boss now drops three crystals

The Mid-Boss used to drop one Rejuvenator crystal in the middle of its pit. Now it drops three, spread around the pit. Each crystal breaks with one heavy melee and gives your team one Rejuvenator. The total is still three per kill.

Each crystal also pays the player who breaks it: 500 souls, plus 9 for every minute of the match. And the full heal from breaking a crystal now works on every crystal, not just the first one.

The boss itself got tougher and pays less:

What it means for you: killing the Mid-Boss takes longer, and the kill itself pays half as much. More of the reward is now in the crystals. Your team needs players near all three of them, not just one player in the centre. The crystals also take a little longer to drop (7.5 seconds, up from 6), which gives the other team time to contest them.

Falling behind costs less

Several changes help the team that is behind:

The map's other rewards moved too:

What it means for you: a lead is a little easier to lose. If you are ahead, close the game out instead of farming. If you are behind, the map now pays you more to catch up, so farming safely is a real option.

Moving around the city

The six newest heroes can now be banned

Rat King, Baba, Solomon, Deadman Danny, Violet and Nurse Harrow are no longer counted as "new". They now follow the normal unlock rules for ranked, and they can be banned. All six were also changed, most of them made weaker. The changes that matter most when you play against them:

Some changes in Valve's notes apply only to the Street Brawl mode, such as smaller areas for Rat King's grenade and flag, and shorter ultimates for Violet and Nurse Harrow. This page covers normal matches, so those are left out.

Lifesteal went up, and so did anti-heal

Most lifesteal items got stronger. Bullet Lifesteal, Spirit Lifesteal, Infuser, Leech, Fury Trance and Vampiric Burst all heal more or hit harder. Anti-heal rose with them:

What it means for you: against a team that heals a lot, one anti-heal item is worth more than before, and a second one from a teammate now adds to it.

One note on Radiant Regeneration: Valve's notes list its regen scaling as 0.35 down to 0.25. The game files say 0.035 down to 0.025. We go by the files.

What the first matches show

We compared each hero's win rate in the City Never Sleeps matches (from 30 September until the patch) with the first 4,198,084 hero appearances after it (counted up to 2 November). Numbers come from deadlock-api.com.

Biggest drops

HeroBeforeAfterChange
Violet Violet ControllerMageMid rangeHybrid damage Bullets she can steer and a wall that blocks shots give her control over sight lines Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 51.3%46.6%−4.7 points
Mo & Krill Mo & Krill BruiserInitiatorClose rangeSpirit damage A layered single-target lockdown package: Sand Blast disarm into Burrow knockup into a multi-second Combo stun. Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 50.1%46.0%−4.1 points
Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 56.9%53.6%−3.3 points
Nurse Harrow Nurse Harrow SupportControllerMid rangeSpirit damage Strong, aimed ally healing that ignores falloff Durability high (2/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) 51.8%49.1%−2.7 points
Mirage Mirage CarrySkirmisherMid rangeHybrid damage Global-teleport split pressure: Traveler means he is rarely out of position on the macro map. Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 44.7%43.0%−1.7 points

Biggest rises

HeroBeforeAfterChange
Deadman Danny Deadman Danny SkirmisherInitiatorMid rangeHybrid damage Free flight: he picks his angles and reaches heroes others can't Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing low (1/3) 48.7%54.8%+6.1 points
Warden Warden BruiserInitiatorClose rangeHybrid damage Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3 Durability high (2/3) Burst low (1/3) Mobility low (1/3) Healing high (2/3) 46.6%50.8%+4.2 points
McGinnis McGinnis ControllerSupportMid rangeHybrid damage Defines zone control: Spectral Wall plus Heavy Barrage can make an entire lane or objective unenterable. Durability high (2/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 48.0%51.2%+3.2 points
Billy Billy BruiserControllerClose rangeHybrid damage Anti-mobility — Chain Gang disables movement abilities outright and Bashdown pulls airborne heroes to the floor Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 47.5%49.8%+2.3 points
Abrams Abrams BruiserTankClose rangeHybrid damage Heals himself through Siphon Life and Infernal Resilience's regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) 51.2%53.4%+2.2 points

Violet, Mo & Krill and Rat King fell the most, and all three were made weaker. Mo & Krill lost almost half their spirit growth per boon, and every one of their abilities does 10% less spirit damage.

One result we can't explain from the patch alone: Deadman Danny's win rate rose +6.1 points, even though every balance change to him made him weaker. (His other two changes were bug fixes.) One more thing changed for him: he can now be banned, like the other five newest heroes. Who still picks him, and against whom, may have shifted. The numbers can't tell us which, so treat his rise with care.

Read all of this with care. These are the first days of a new patch, and the Halloween event's Sugar Rush buff was in every match until 2 November. Numbers move a lot early on. The tier list shows today's numbers, refreshed every night.

The Halloween event

Until 2 November, Halloween cauldrons stood around the city. Break one with a heavy melee to get a piece of candy. Eat it later for Sugar Rush: 8 seconds of extra spirit power, fire rate and move speed, plus a heal. deadlock.wiki also records one thing Valve didn't mention: you could feed candy to the troll under the bridge in the green lane, one candy per heavy melee, for a random permanent buff instead.

Sources