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Ivy and McGinnis

The No. 97 duo in Deadlock right now: they win more together than either one's own record predicts.

IvyMcGinnis

On the same team

Duo Win %
55.2%
Expected from their own win rates
52.0%
Above expected
+3.2%
Games together
1,776

Ivy on their own: 53.0% · McGinnis on their own: 50.9%. Matches in Halloween 2026 on patch 10-30-2026, updated 5 November. Source: deadlock-api.com.

How their abilities combine

What each of them does, ability by ability, is on Ivy's and McGinnis's pages.

Ivy's other best partners

  • Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) — 60.3% duo win, +6.1% above expected duo →
  • Paige Paige SupportControllerMid rangeSpirit damage Peel — Plot Armor is a save and a damage buff on one button. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) — 59.9% duo win, +5.1% above expected duo →
  • Deadman Danny Deadman Danny SkirmisherInitiatorMid rangeHybrid damage Free flight: he picks his angles and reaches heroes others can't Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing low (1/3) — 58.9% duo win, +5.0% above expected duo →
  • Graves Graves ControllerSummonerClose rangeHybrid damage Map pressure while away from the fight via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 60.0% duo win, +4.9% above expected duo →
  • Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) — 56.7% duo win, +4.2% above expected duo →

How to counter Ivy

McGinnis's other best partners

  • Deadman Danny — 57.0% duo win, +4.2% above expected duo →
  • Paige — 57.9% duo win, +4.1% above expected duo →
  • Dynamo — 55.1% duo win, +3.7% above expected duo →
  • Victor Victor BruiserInitiatorClose rangeSpirit damage Effectively two health bars via Shocking Reanimation, which invalidates the normal 'focus the bruiser' plan Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) — 56.0% duo win, +3.4% above expected duo →
  • Haze Haze AssassinCarryClose rangeBullet damage Single-target sustained DPS ramps up once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) — 55.2% duo win, +2.9% above expected duo →

How to counter McGinnis