Deadman Danny and Lash
The No. 110 duo in Deadlock right now: they win more together than either one's own record predicts.
On the same team
- Duo Win %
- 56.0%
- Expected from their own win rates
- 53.0%
- Above expected
- +3.0%
- Games together
- 8,244
Deadman Danny on their own: 54.7% · Lash on their own: 51.2%. Matches in Halloween 2026 on patch 10-30-2026, updated 5 November. Source: deadlock-api.com.
How their abilities combine
What each of them does, ability by ability, is on Deadman Danny's and Lash's pages.
Deadman Danny's other best partners
-
Graves
Graves Map pressure while away from the fight via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 63.1% duo win, +7.1% above expected duo → -
Seven
Seven Wave and jungle clear through Lightning Ball and Power Surge, which helps him reach item breakpoints sooner Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) — 61.6% duo win, +6.5% above expected duo → -
Baba
Baba Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) — 60.4% duo win, +5.4% above expected duo → -
Kelvin
Kelvin Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) — 60.3% duo win, +5.3% above expected duo → -
Victor
Victor Effectively two health bars via Shocking Reanimation, which invalidates the normal 'focus the bruiser' plan Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) — 59.8% duo win, +5.3% above expected duo →
Lash's other best partners
-
Graves — 59.6% duo win, +5.4% above expected duo → -
Seven — 58.1% duo win, +4.8% above expected duo → -
Victor — 56.1% duo win, +3.4% above expected duo → -
Kelvin — 56.4% duo win, +3.1% above expected duo → -
Abrams
Abrams Heals himself through Siphon Life and Infernal Resilience's regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) — 55.2% duo win, +3.1% above expected duo →

