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Vyper portrait

Violet vs Vyper

Not out yet

Written for the Violet player. Playing Vyper? See Vyper vs Violet →

Violet is announced but not out yet. New heroes release Tuesdays and Fridays at 2:00 pm Pacific, in an order set by player vote; the next slot is Friday 16 October.

This page becomes the full matchup guide on release day: the measured win rate, who is favoured, how to win, a phase-by-phase plan and the abilities to watch. Everything known about Violet so far →

How to beat Vyper

  • Root or immobilise her — Warden's Binding Word Binding Word 15m Range34s Cooldown Curses a targeted enemy hero. Crowd Control 1.75s immobilise (T2 adds +0.75s, so up to 2.5s) if the target fails the… Damage 110 (about 2.44x spirit scaling) when it lands Defensive Rooting a diver in place is a strong self-peel 1 Warden deals +20% bullet damage to trapped heroes for 5s 2 +0.75s immobilise duration 5 -14s cooldown (34s base) and silences the target until they escape or are immobilised , Venator's Hex-Lined Snap Trap Hex-Lined Snap Trap 28s Cooldown Kicks out a trap that arms after a short delay and then sits on the ground for up to 30 seconds. Crowd Control 1.25s immobilize (T2 pushes it to 2.25s) Damage 80 spirit (about 2.2x spirit scaling); Defensive Acts as a tripwire behind Venator so flankers cannot reach him unpunished 1 -11s cooldown (28s base) 2 +1s immobilize duration 5 +1 charge and +30% damage dealt to revealed targets and Vindicta's Stake Stake 40s Cooldown Throws a stake that embeds where it lands. Crowd Control Tether for 1.75s (T3 adds +0.75s) restricting movement to a 9m leash, plus a… Damage 40 spirit base, scaling with Spirit Power; Mobility none for Vindicta 1 +45 damage 2 -22s cooldown (40s base down to 18s) 5 +0.75s tether duration and +2m capture radius all stop a slide dead, which removes both her mobility and her infinite-ammo uptime simultaneously
  • Break line of sight for 10 seconds to drop all Screwjab Dagger Screwjab Dagger 10s Cooldown Throws a dagger for spirit damage and a movement slow. Crowd Control -28% move slow on first hit, -12% more per stack, lasting 10s Damage 50 base (about 0.8x spirit scaling) plus 25 per stack (about 0.4x scaling)… Defensive The slow is her only way to break a chase 1 +1 charge 2 on hit, -8% bullet resist and an additional -6% bullet resist per stack 5 +2 max stacks, -2s charge delay, and on hit refund 55% of the charge cooldown stacks and reset her damage setup entirely
  • Fight her beyond 33m where The Rattler falls off and Lethal Venom Lethal Venom 10m Range28s Cooldown Injects a target with venom that detonates after a short delay. Damage 20 minimum (about 0.65x spirit scaling) up to 140 maximum (about 2.79x… 1 +31.5 maximum venom damage 2 -40% healing reduction and -12s cooldown (28s base) 5 bullets also build up Lethal Venom 's 10m cast range is irrelevant — Vindicta from Flight Flight 13s Duration42s Cooldown Vindicta lifts off and flies freely for an extended duration. Damage +10 spirit damage per bullet while airborne (T3 adds +10 more with improved… Mobility 13s of free flight on a 42s cooldown; Defensive Being airborne dodges most ground-targeted abilities and puts her out of… 1 +50% base ammo capacity during Flight 2 +10s duration (13s base up to 23s) 5 hero kills refresh Flight's duration; and Venator's bolts beat her outright at range
  • Burst through the Slither Slither A permanent passive that lengthens her slides, lets her slide uphill instead of stalling, and lets her turn much more sharply while sliding. Mobility +15% slide distance base, +20% more at T1; Defensive T3 grants a 180 barrier for 4s on slide, with an 8s internal cooldown before… 1 +20% slide distance 2 +2 stamina 5 on slide, gain a 180 barrier for 4s (8s internal cooldown); T3 barrier (180 for 4s, 8s internal cooldown) rather than chipping at it, and focus her the moment it is on cooldown

Bait these first

  • Petrifying Bola Petrifying Bola 115s Cooldown Throws an explosive bola. Crowd Control 2.2s petrify on a direct hit (T3 adds +1s, up to 3.2s); Damage 50 area damage (about 0.74x spirit scaling); Defensive Petrifying an incoming diver removes them from the fight for over two… 1 +49.5 petrify damage 2 -20s cooldown 5 +1s petrify duration and petrifies all enemies in the area, not just direct hits first — 115s cooldown post-09-16-2026 is the longest cooldown in her kit and her only Hard CC; force a miss and then take the objective
  • Lethal Venom Lethal Venom 10m Range28s Cooldown Injects a target with venom that detonates after a short delay. Damage 20 minimum (about 0.65x spirit scaling) up to 140 maximum (about 2.79x… 1 +31.5 maximum venom damage 2 -40% healing reduction and -12s cooldown (28s base) 5 bullets also build up Lethal Venom second: it is her execute and her anti-heal in one, and at base 28s (16s at T2) making her spend it on a frontliner buys your carry a full rotation of safety
  • Screwjab Dagger Screwjab Dagger 10s Cooldown Throws a dagger for spirit damage and a movement slow. Crowd Control -28% move slow on first hit, -12% more per stack, lasting 10s Damage 50 base (about 0.8x spirit scaling) plus 25 per stack (about 0.4x scaling)… Defensive The slow is her only way to break a chase 1 +1 charge 2 on hit, -8% bullet resist and an additional -6% bullet resist per stack 5 +2 max stacks, -2s charge delay, and on hit refund 55% of the charge cooldown third: charges regenerate quickly and T3 refunds 55% on hit, so do not spend resources baiting it — break line of sight to drop the stacks instead

What Vyper does to you

  • Screwjab Dagger Screwjab Dagger 10s Cooldown Throws a dagger for spirit damage and a movement slow. Crowd Control -28% move slow on first hit, -12% more per stack, lasting 10s Damage 50 base (about 0.8x spirit scaling) plus 25 per stack (about 0.4x scaling)… Defensive The slow is her only way to break a chase 1 +1 charge 2 on hit, -8% bullet resist and an additional -6% bullet resist per stack 5 +2 max stacks, -2s charge delay, and on hit refund 55% of the charge cooldown stacks strip up to -64% of your movement speed and, at T2, up to -26% of your Bullet Resist, so you get slower while she gets stronger against you
  • Lethal Venom Lethal Venom 10m Range28s Cooldown Injects a target with venom that detonates after a short delay. Damage 20 minimum (about 0.65x spirit scaling) up to 140 maximum (about 2.79x… 1 +31.5 maximum venom damage 2 -40% healing reduction and -12s cooldown (28s base) 5 bullets also build up Lethal Venom detonates after a 3s delay for up to 140-172 damage scaled on your missing health, and at T2 it cuts your healing by 40% — the moment you try to disengage and heal is exactly when it lands
  • Lethal Venom Lethal Venom 10m Range28s Cooldown Injects a target with venom that detonates after a short delay. Damage 20 minimum (about 0.65x spirit scaling) up to 140 maximum (about 2.79x… 1 +31.5 maximum venom damage 2 -40% healing reduction and -12s cooldown (28s base) 5 bullets also build up Lethal Venom ignores Petrify's damage block, so relying on Petrify immunity to survive it does not work

How to counter Vyper →

What Valve has shown of Violet

Abilities not shown yet. Valve's words for Violet: ambitious, nimble, creative. A painter. Likely a zoning or terrain-painting kit; nothing confirmed yet.

Other new heroes against Vyper