Calico combos
Patch 09-16-2026. Also on this hero: Calico's kit and matchups.
A combo builder for Calico. Every figure below — cooldowns, ranges, melee damage, item costs and cast delays — is read from the game's own extracted data on patch 09-16-2026. Ability damage is shown as its base value, because Deadlock scales ability damage with Spirit Power and those coefficients are not in the data; a total that treated base as final would be wrong by more the better you were doing.
Calico's named combos have not been researched and sourced yet, so none are listed below. The builder and the universal tech both work regardless — they read the game's data rather than anyone's write-up. Writing down a sequence nobody has demonstrated would be a guess, and a guessed combo is worse than an absent one.
Build your own
Your sequence
Add abilities, melee, weapon fire and active items below. Everything is checked against this hero’s extracted cooldowns, ranges, melee damage and weapon rate of fire.
Items you are holding (0)
Passives you own rather than press. Weapon Damage is applied to weapon steps, because weapon damage is extracted. Spirit Power is recorded but not applied to abilities, because the per-ability scaling coefficients are not in the data — a figure that pretended otherwise would drift further from the truth the more Spirit you bought.
Tech that works on every hero
These are not Calico's — they are the game's, and they apply to all 38 heroes. They are also the most out-of-date material on this page, because the people who documented them did so in 2024 and Deadlock has been patched continuously since. Each one says which patch its source was written against.
-
Heavy Melee Cancel (HMC)
Source patch 11-13-2024A heavy melee gives you a burst of speed that is taken back when the punch animation finishes. Cancelling the animation with an active item keeps the speed.
How: Hold melee to begin the heavy, then release and activate a cancelable active item before the swing completes.
Needs: A cancelable active item. The sources name Fleetfoot, Melee Charge, Vampiric Burst, Colossus and Unstoppable.
That same 11-13-2024 update removed built-in HMC from Abrams, Infernus, McGinnis, Mirage, Mo & Krill and Paradox, who previously had it in their base kits. Anything written before that date describes a different game.
The Dignitas write-up prices Fleetfoot at 1,250 souls. This site's extracted item data, synced 2026-09-22, has it at 1,600 — so the article is demonstrably out of date on at least one checkable number, which is a fair warning about the rest of it.
Heavy Melee Cancel (HMC) in Deadlock, Explained[Consistent] Heavy melee cancelling with fleetfootFleet Foot Melee Animation Cancel
-
Instant Air Dash (IAD)
Source patch unknownA way to get a dash out the instant you leave the ground, rather than after the normal delay.
How: Not transcribed here — the source thread describes it as behaviour that is probably unintended.
Needs: Nothing bought.
The thread that documents it argues it is a bug. Anything Valve considers a bug is a candidate for removal in any patch, so treat this as the least durable entry here.
Instant Air Dash (IAD): what it is, how it works, and why it's probably a bug
-
Dash jumping and slide jumping
Source patch unknownThe base movement techniques that carry momentum between a dash, a jump and a slide, and the foundation every melee and ability approach is built on.
How: Covered in full by the linked guide rather than summarised here, because the inputs are timing-based and a paraphrase would lose the part that matters.
Needs: Stamina only.
Movement has been tuned repeatedly since launch. The 09-16-2026 patch alone changed dash-slow values and parry interaction with dashes — see the patch notes.
Deadlock Advanced Movement Guide: How to Dash Jump, Slide Jump, and MoreAnimation cancelling
Another hero
Every hero has a combo page, whether or not its sequences have been researched yet.
Pick a hero