How to play Silver
Best build by measured win rate · patch 09-29-2026 · updated Oct 14 · Silver wins 45.5% overall
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The Silver build
Each tier lists the items Silver players win with most often, out of 314,960 Silver games. Win % is how often Silver wins when the item is bought; the green or red number is how far that is above or below the rest of the same tier. Popularity is the share of Silver games the item was bought in; Bought at is the average time. Only items bought in at least 1,500 games and by at least 5% of Silver players count, so a lucky streak can’t make the list.
Lane · Tier 1 · 800 souls
Early mid game · Tier 2 · 1,600 souls
-
Slowing Bullets - Win %
- 46.5% +0.4
- Popularity
- 61%
- Games
- 190,649
- Bought at
- ~13 min
-
Bullet Resist Shredder - Win %
- 46.4% +0.4
- Popularity
- 19%
- Games
- 58,141
- Bought at
- ~17 min
-
Duration Extender - Win %
- 49.6% +3.5
- Popularity
- 21%
- Games
- 66,402
- Bought at
- ~23 min
-
Debuff Reducer - Win %
- 48.0% +1.9
- Popularity
- 29%
- Games
- 91,826
- Bought at
- ~24 min
Mid game · Tier 3 · 3,200 souls
Late game · Tier 4 · 6,400 souls
Situational / optional
Fewer Silver players buy these, usually against particular enemies, but those who do win clearly more than the rest of the same tier. Each still has at least 1,500 games behind it.
-
Blood Tribute - Win %
- 54.3% +7.1
- Popularity
- 1.7%
- Games
- 5,278
- Bought at
- ~32 min
- Tier
- 3
-
Superior Cooldown - Win %
- 51.4% +4.2
- Popularity
- 4.8%
- Games
- 15,036
- Bought at
- ~30 min
- Tier
- 3
-
Scourge - Win %
- 56.7% +3.6
- Popularity
- 4.1%
- Games
- 12,826
- Bought at
- ~38 min
- Tier
- 4
-
Compress Cooldown - Win %
- 49.5% +3.4
- Popularity
- 2.8%
- Games
- 8,846
- Bought at
- ~23 min
- Tier
- 2
-
Spellslinger - Win %
- 56.2% +3.1
- Popularity
- 1.1%
- Games
- 3,466
- Bought at
- ~35 min
- Tier
- 4
-
Spirit Lifesteal - Win %
- 49.0% +3.0
- Popularity
- 1.6%
- Games
- 5,131
- Bought at
- ~26 min
- Tier
- 2
Popular, but behind the rest of their tier
Not wrong to buy, and sometimes the right answer to a specific enemy. On average, Silver players who buy these win less than those who buy something else at that point.
How this build is chosen
Source: deadlock-api.com item results for Silver, City Never Sleeps matches since 2026-09-30, refreshed daily. Items are compared with the rest of their own tier, because late items always show higher raw win rates (only players who are ahead can afford them). Ranking uses the low end of each item’s 95% confidence range, so more games beat a lucky few. It shows what winning Silver players buy; it can’t prove the item caused the win. For what to change against a specific enemy team, use the matchup tool.
How Silver plays
Strengths
- Two distinct kits means she covers both the mid-range and close-range phases of a fight without itemising for both
-
Entangling Bola
Entangling Bola Silver throws a bola that deals spirit damage, slows the target, and prevents them from using movement abilities, stamina or jumping for the duration. Crowd Control Slow plus a complete lockout on movement abilities, stamina use and jumping… Damage 40 spirit damage; -45% move speed for 1.5s at base with an additional -25%… Defensive Stopping a diver's dash mid-approach is her main defensive use 1 1 AP: additional -25% movement speed 2 2 AP: -8s cooldown (23s to 15s) 5 5 AP: bola ricochets to a second target 's movement-ability lockout is one of the cleanest anti-mobility tools in this group, and now interrupts flight -
Slam Fire
Slam Fire Silver instantly reloads and gains a large fire rate bonus for a limited number of shots, with bonus weapon damage scaled to the target's health. Damage 3 shots at 300% fire rate, dealing 4% of the target's current health as… 1 1 AP: -4s cooldown 2 2 AP: damage boost with further cooldown reduction 5 5 AP: additional health-scaling damage 's percent-of-current-health scaling gives her real damage into high-HP frontliners despite a small weapon - Transformed form has genuine sustain (40% Lifesteal, missing-health healing) that the base form completely lacks
In lane
- 813 m/s bullet velocity with falloff only starting at 17m lets her win the early poke war against any close-range laner
-
Slam Fire
Slam Fire Silver instantly reloads and gains a large fire rate bonus for a limited number of shots, with bonus weapon damage scaled to the target's health. Damage 3 shots at 300% fire rate, dealing 4% of the target's current health as… 1 1 AP: -4s cooldown 2 2 AP: damage boost with further cooldown reduction 5 5 AP: additional health-scaling damage 's bonus damage against troopers and Haunts Haunts Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute makes last-hitting and denying comfortable, and the 0.30s reload means almost no downtime -
Boot Kick
Boot Kick Silver dashes forward and kicks the first enemy she hits, dealing melee damage while pushing herself backward off them and leaving a mark. Crowd Control none, but the kick displaces Silver herself away from the target Damage 45 mark damage and 25 bonus spirit damage on the marked shot; Mobility A forward dash that ends in a backward push off the target — net… 1 1 AP: -6s cooldown (21s to 15s) 2 2 AP: restores stamina on hero hits 5 5 AP: applies enemy damage reduction to the target 's self-knockback is a genuine escape from a duo-lane all-in, and at 2 AP it refunds stamina on a hero hit
Power spikes
-
Lycan Curse
Lycan Curse Damaging enemies passively fills a bloodlust meter, filling faster at low health. Crowd Control No CC on the cast itself. Damage Sources disagree on the exact bonuses. Mobility Bonus move speed while transformed, plus Mauling Leap replacing Boot Kick as… 1 Upgrade tiers scale the transformation's bonuses (health, fire rate, move speed and… unlock — Adds a second kit with sustain, a leap and a 2.5s AoE Disarm, and the bloodlust passive starts building from the first damage she deals - 1 AP into
Boot Kick
Boot Kick Silver dashes forward and kicks the first enemy she hits, dealing melee damage while pushing herself backward off them and leaving a mark. Crowd Control none, but the kick displaces Silver herself away from the target Damage 45 mark damage and 25 bonus spirit damage on the marked shot; Mobility A forward dash that ends in a backward push off the target — net… 1 1 AP: -6s cooldown (21s to 15s) 2 2 AP: restores stamina on hero hits 5 5 AP: applies enemy damage reduction to the target — -6s cooldown (21s to 15s) makes her escape-and-mark loop available nearly every skirmish - 2 AP into
Entangling Bola
Entangling Bola Silver throws a bola that deals spirit damage, slows the target, and prevents them from using movement abilities, stamina or jumping for the duration. Crowd Control Slow plus a complete lockout on movement abilities, stamina use and jumping… Damage 40 spirit damage; -45% move speed for 1.5s at base with an additional -25%… Defensive Stopping a diver's dash mid-approach is her main defensive use 1 1 AP: additional -25% movement speed 2 2 AP: -8s cooldown (23s to 15s) 5 5 AP: bola ricochets to a second target — -8s cooldown (23s to 15s) turns the movement lockout from a situational catch into a reliable opener - Late 35min+ with Lifesteal items — Transformed Go For The Throat at 40% Lifesteal plus item Lifesteal makes the wolf window genuinely hard to burn down
Weak points to cover
- The automatic transformation takes timing out of her hands and can strand her in melee form at range or at the wrong moment
- Base form has zero healing and only one escape on a 21s cooldown
-
Slam Fire
Slam Fire Silver instantly reloads and gains a large fire rate bonus for a limited number of shots, with bonus weapon damage scaled to the target's health. Damage 3 shots at 300% fire rate, dealing 4% of the target's current health as… 1 1 AP: -4s cooldown 2 2 AP: damage boost with further cooldown reduction 5 5 AP: additional health-scaling damage 's accuracy penalty forces her closer than her falloff band wants
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Silver’s hardest matchups
- vs Graves -7.8 pts
- vs Paige -7.0 pts
- vs Rat King -7.0 pts
Best teammates
-
Rat King
Rat King Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 56.4% duo win -
Paige
Paige Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 53.9% duo win -
Kelvin
Kelvin Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 51.6% duo win