How to play Holliday
Best build by measured win rate · patch 09-29-2026 · updated Oct 14 · Holliday wins 48.3% overall
Facing Holliday instead? How to counter Holliday →
The Holliday build
Each tier lists the items Holliday players win with most often, out of 238,637 Holliday games. Win % is how often Holliday wins when the item is bought; the green or red number is how far that is above or below the rest of the same tier. Popularity is the share of Holliday games the item was bought in; Bought at is the average time. Only items bought in at least 1,500 games and by at least 5% of Holliday players count, so a lucky streak can’t make the list.
Lane · Tier 1 · 800 souls
Early mid game · Tier 2 · 1,600 souls
-
Quicksilver Reload - Win %
- 51.2% +2.0
- Popularity
- 6.8%
- Games
- 16,219
- Bought at
- ~19 min
-
Duration Extender - Win %
- 50.0% +0.7
- Popularity
- 29%
- Games
- 70,011
- Bought at
- ~22 min
-
Compress Cooldown - Win %
- 50.6% +1.4
- Popularity
- 31%
- Games
- 73,944
- Bought at
- ~23 min
-
Mystic Vulnerability - Win %
- 53.3% +4.1
- Popularity
- 16%
- Games
- 38,852
- Bought at
- ~27 min
Mid game · Tier 3 · 3,200 souls
Late game · Tier 4 · 6,400 souls
Situational / optional
Fewer Holliday players buy these, usually against particular enemies, but those who do win clearly more than the rest of the same tier. Each still has at least 1,500 games behind it.
-
Spirit Lifesteal - Win %
- 53.2% +4.0
- Popularity
- 3.2%
- Games
- 7,651
- Bought at
- ~29 min
- Tier
- 2
-
Diviner's Kevlar - Win %
- 56.5% +3.0
- Popularity
- 3.5%
- Games
- 8,249
- Bought at
- ~38 min
- Tier
- 4
-
Mystic Reverb - Win %
- 56.3% +2.8
- Popularity
- 4.2%
- Games
- 10,079
- Bought at
- ~36 min
- Tier
- 4
-
Shadow Weave - Win %
- 52.0% +2.7
- Popularity
- 1.1%
- Games
- 2,600
- Bought at
- ~23 min
- Tier
- 3
-
Cheat Death - Win %
- 56.2% +2.7
- Popularity
- 1.9%
- Games
- 4,570
- Bought at
- ~40 min
- Tier
- 4
-
Magic Carpet - Win %
- 56.1% +2.6
- Popularity
- 1.1%
- Games
- 2,515
- Bought at
- ~36 min
- Tier
- 4
Popular, but behind the rest of their tier
-
Boundless Spirit - Win %
- 51.4% -2.0
- Popularity
- 43%
- Games
- 101,735
- Bought at
- ~29 min
- Tier
- 4
-
Mystic Shot - Win %
- 47.6% -1.6
- Popularity
- 23%
- Games
- 54,991
- Bought at
- ~14 min
- Tier
- 2
Not wrong to buy, and sometimes the right answer to a specific enemy. On average, Holliday players who buy these win less than those who buy something else at that point.
How this build is chosen
Source: deadlock-api.com item results for Holliday, City Never Sleeps matches since 2026-09-30, refreshed daily. Items are compared with the rest of their own tier, because late items always show higher raw win rates (only players who are ahead can afford them). Ranking uses the low end of each item’s 95% confidence range, so more games beat a lucky few. It shows what winning Holliday players buy; it can’t prove the item caused the win. For what to change against a specific enemy team, use the matchup tool.
How Holliday plays
Strengths
- Exceptional personal and team mobility via
Bounce Pad
Bounce Pad Drops a pad that launches any hero who touches it high into the air. Crowd Control tier 3 adds about +0.7s stun to the landing stomp Damage about 60 stomp damage on landing (deadlock.one) Mobility very large vertical launch for Holliday and all allies who step on it 1 about -10s cooldown 2 she and allies gain roughly +4 m/s movement speed for 4 seconds on landing 5 about +0.7s stun on the landing stomp and
Powder Keg
Powder Keg Throws a barrel that detonates after a short delay for spirit damage, applies a burn, and launches anyone caught in the blast into the air. Crowd Control knockup on detonation — hard CC that removes the target's ability to strafe Damage about 80 spirit at base plus burn damage over time; Mobility self-launch: detonating it under her own feet is her primary traversal tool 1 +40 impact damage, about +13.3 burn damage per second, roughly -5s charge time and… self-launch -
Crackshot
Crackshot Her headshots deal bonus damage and apply a fading movement speed penalty. Crowd Control a fading movement speed penalty; Damage about 55 bonus damage at base; Defensive the slow is a kiting tool against a chasing bruiser 1 about -20% additional fading move speed penalty 2 about +49.5 damage and -6% Bullet Resist on the target for 5 seconds 5 about -6s cooldown on hero headshots and -3s on NPC headshots ignores range falloff, giving her effectively unlimited-range burst on headshots -
Spirit Lasso
Spirit Lasso Throws a lasso that deals spirit damage, pulls the target toward her, and stuns them. Crowd Control pull (displacement) plus stun (hard CC) Damage about 80 spirit at base (deadlock.one) Mobility she can relocate while lassoing, dragging the victim with her 1 Bounce Pad interaction extends lasso duration; is one of the cleanest single-target kidnaps in the game, and
Bounce Pad
Bounce Pad Drops a pad that launches any hero who touches it high into the air. Crowd Control tier 3 adds about +0.7s stun to the landing stomp Damage about 60 stomp damage on landing (deadlock.one) Mobility very large vertical launch for Holliday and all allies who step on it 1 about -10s cooldown 2 she and allies gain roughly +4 m/s movement speed for 4 seconds on landing 5 about +0.7s stun on the landing stomp extends it - Layered Hard CC — Knockup, landing Stun and lasso Stun — gives her control most gun heroes lack
In lane
-
Powder Keg
Powder Keg Throws a barrel that detonates after a short delay for spirit damage, applies a burn, and launches anyone caught in the blast into the air. Crowd Control knockup on detonation — hard CC that removes the target's ability to strafe Damage about 80 spirit at base plus burn damage over time; Mobility self-launch: detonating it under her own feet is her primary traversal tool 1 +40 impact damage, about +13.3 burn damage per second, roughly -5s charge time and… clears the wave quickly and pokes the enemy laner in the same cast -
Crackshot
Crackshot Her headshots deal bonus damage and apply a fading movement speed penalty. Crowd Control a fading movement speed penalty; Damage about 55 bonus damage at base; Defensive the slow is a kiting tool against a chasing bruiser 1 about -20% additional fading move speed penalty 2 about +49.5 damage and -6% Bullet Resist on the target for 5 seconds 5 about -6s cooldown on hero headshots and -3s on NPC headshots ignores falloff, so she can harass from ranges where her opponent cannot answer -
Bounce Pad
Bounce Pad Drops a pad that launches any hero who touches it high into the air. Crowd Control tier 3 adds about +0.7s stun to the landing stomp Damage about 60 stomp damage on landing (deadlock.one) Mobility very large vertical launch for Holliday and all allies who step on it 1 about -10s cooldown 2 she and allies gain roughly +4 m/s movement speed for 4 seconds on landing 5 about +0.7s stun on the landing stomp gives her a lane escape most laners simply cannot follow
Power spikes
-
Spirit Lasso
Spirit Lasso Throws a lasso that deals spirit damage, pulls the target toward her, and stuns them. Crowd Control pull (displacement) plus stun (hard CC) Damage about 80 spirit at base (deadlock.one) Mobility she can relocate while lassoing, dragging the victim with her 1 Bounce Pad interaction extends lasso duration; unlock — Gives her a guaranteed pick and the ability to remove one enemy from a fight entirely -
Bounce Pad
Bounce Pad Drops a pad that launches any hero who touches it high into the air. Crowd Control tier 3 adds about +0.7s stun to the landing stomp Damage about 60 stomp damage on landing (deadlock.one) Mobility very large vertical launch for Holliday and all allies who step on it 1 about -10s cooldown 2 she and allies gain roughly +4 m/s movement speed for 4 seconds on landing 5 about +0.7s stun on the landing stomp tier 3 — The roughly +0.7s landing Stun turns her mobility tool into a genuine engage -
Crackshot
Crackshot Her headshots deal bonus damage and apply a fading movement speed penalty. Crowd Control a fading movement speed penalty; Damage about 55 bonus damage at base; Defensive the slow is a kiting tool against a chasing bruiser 1 about -20% additional fading move speed penalty 2 about +49.5 damage and -6% Bullet Resist on the target for 5 seconds 5 about -6s cooldown on hero headshots and -3s on NPC headshots tier 2 — About +49.5 damage plus a bullet-resist shred makes each headshot a real burst window - Mid 20-35min — Keg-launch plus
Bounce Pad
Bounce Pad Drops a pad that launches any hero who touches it high into the air. Crowd Control tier 3 adds about +0.7s stun to the landing stomp Damage about 60 stomp damage on landing (deadlock.one) Mobility very large vertical launch for Holliday and all allies who step on it 1 about -10s cooldown 2 she and allies gain roughly +4 m/s movement speed for 4 seconds on landing 5 about +0.7s stun on the landing stomp plus lasso is the window where her kidnap plays dictate objective fights
Weak points to cover
- Zero sustain and low durability — she cannot absorb a committed dive
- Damage is entirely aim-gated; a Holliday who is not hitting heads contributes very little
- Every one of her tools is telegraphed — a visible barrel, a visible pad, a targeted lasso
Next
Holliday’s hardest matchups
- vs Rat King -7.2 pts
- vs Paige -6.4 pts
- vs Graves -6.2 pts
Best teammates
-
Rat King
Rat King Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 56.3% duo win -
Seven
Seven Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 54.6% duo win -
Haze
Haze Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 53.8% duo win