Baba and Holliday
The No. 240 duo in Deadlock right now: they win more together than either one's own record predicts.
On the same team
- Duo Win %
- 53.0%
- Expected from their own win rates
- 51.7%
- Above expected
- +1.3%
- Games together
- 3,059
Baba on their own: 55.3% · Holliday on their own: 48.0%. Matches in Halloween 2026 on patch 10-30-2026, updated 5 November. Source: deadlock-api.com.
How their abilities combine
What each of them does, ability by ability, is on Baba's and Holliday's pages.
Baba's other best partners
-
Graves
Graves Map pressure while away from the fight via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 63.3% duo win, +7.0% above expected duo → -
Paige
Paige Peel — Plot Armor is a save and a damage buff on one button. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) — 62.9% duo win, +6.9% above expected duo → -
Ivy
Ivy True flight — she can cross terrain and take an ally with her Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) — 60.3% duo win, +6.1% above expected duo → -
Deadman Danny
Deadman Danny Free flight: he picks his angles and reaches heroes others can't Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing low (1/3) — 60.4% duo win, +5.4% above expected duo → -
Rat King
Rat King Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) — 60.0% duo win, +5.4% above expected duo →
Holliday's other best partners
-
Graves — 54.9% duo win, +2.3% above expected duo → -
Seven
Seven Wave and jungle clear through Lightning Ball and Power Surge, which helps him reach item breakpoints sooner Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) — 53.7% duo win, +2.0% above expected duo → -
Kelvin
Kelvin Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) — 53.3% duo win, +1.6% above expected duo → -
Victor
Victor Effectively two health bars via Shocking Reanimation, which invalidates the normal 'focus the bruiser' plan Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) — 52.6% duo win, +1.5% above expected duo → -
Deadman Danny — 52.5% duo win, +1.1% above expected duo →

