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Pocket portrait

Pocket vs Violet

Not out yet

Written for the Pocket player. Playing Violet? See Violet vs Pocket →

Violet is announced but not out yet. New heroes release Tuesdays and Fridays at 2:00 pm Pacific, in an order set by player vote; the next slot is Friday 16 October.

This page becomes the full matchup guide on release day: the measured win rate, who is favoured, how to win, a phase-by-phase plan and the abilities to watch. Everything known about Violet so far →

Your side: Pocket in lane

Lane strengths

  • Barrage Barrage 32s Cooldown Pocket channels, launching a stream of projectiles that deal spirit damage and apply a slow around wherever they land. Crowd Control A slow around each impact point, which compounds in a small area. Damage 32 damage per projectile (deadlock.one). Mobility Casting while airborne makes him float, extending his air time; 1 +4% amplification per stack, +3m radius. clears troopers quickly and can be channelled from above the lane where a ground-level laner cannot answer it.
  • Two escapes means he can contest orbs and take aggressive last hits that other close-range laners cannot.
  • The satchel lets him absorb a committed dive and come out on the other side with the enemy's cooldowns spent.

Lane weaknesses

  • -15% Spirit Resist is a real, unusual vulnerability — spirit-damage laners hurt him significantly more than the 780 HP number suggests.
  • An 11-round spreadshot clip means his gun contributes almost nothing at lane distance.
  • No sustain whatsoever; every point of health he loses has to be recovered by leaving.

Power spikes

  • Flying Cloak Flying Cloak 26s Cooldown Pocket sends a living cloak flying forward, damaging enemies it passes. Damage 60 damage (deadlock.one). Mobility Teleport to the cloak's live position, so the distance is chosen after the… Defensive Can be thrown backward as an escape route rather than forward as an engage. 1 +5 weapon damage for 6s. 2 +1.6s cloak lifetime, -10s cooldown. + Enchanter's Satchel Enchanter's Satchel 17s Cooldown Pocket vanishes into his suitcase, becoming unreachable for a duration. Crowd Control None at base. T3's exit applies a -40% movement speed and fire rate slow for… Damage 65 damage on exit (deadlock.one). Mobility None directly, but it buys time for other cooldowns to come back. 1 +1.5s duration, +4m radius, and -40% movement speed and fire rate for 4s on exit. online (laning 0-10min) — Two escapes make him nearly impossible to punish for aggressive positioning, which is how he farms and roams safely.
  • Superior Cooldown Superior Cooldown 3,200 souls Tier 3TechPassive +20% Ability Cooldown Reduction +4 Out of Combat Regen Builds from Compress Cooldown (mid game) — deadlocklabs.gg lists cooldown reduction as core; it converts his escapes from once-per-fight into always-available, which is his entire risk model.
  • Flying Cloak Flying Cloak 26s Cooldown Pocket sends a living cloak flying forward, damaging enemies it passes. Damage 60 damage (deadlock.one). Mobility Teleport to the cloak's live position, so the distance is chosen after the… Defensive Can be thrown backward as an escape route rather than forward as an engage. 1 +5 weapon damage for 6s. 2 +1.6s cloak lifetime, -10s cooldown. T3 — -10s cooldown and +1.6s cloak lifetime make the teleport available for both an entry and an exit in the same fight.

Pocket build → · Pocket’s hardest matchups →

What Valve has shown of Violet

Abilities not shown yet. Valve's words for Violet: ambitious, nimble, creative. A painter. Likely a zoning or terrain-painting kit; nothing confirmed yet.

Other new heroes against Pocket