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Mo & Krill portrait

Mo & Krill vs Violet

Not out yet

Written for the Mo & Krill player. Playing Violet? See Violet vs Mo & Krill →

Violet is announced but not out yet. New heroes release Tuesdays and Fridays at 2:00 pm Pacific, in an order set by player vote; the next slot is Friday 16 October.

This page becomes the full matchup guide on release day: the measured win rate, who is favoured, how to win, a phase-by-phase plan and the abilities to watch. Everything known about Violet so far →

Your side: Mo & Krill in lane

Lane strengths

  • 930 base health is one of the largest pools in the game and makes them extremely hard to push out of lane.
  • Scorn clears troopers and heals off them simultaneously, so they sustain and farm from the same button — the top opener is Scorn, Scorn, Sand Blast at 66.9% WR (deadlocklabs.gg).
  • 8 m/s base move speed is unusually high for a hero this durable; they contest orbs and punish overextension on foot.

Lane weaknesses

  • Zero ranged presence — 2.8 damage per pellet means they contribute essentially nothing outside a few metres.
  • Every one of their damage tools requires being close, so a mid- or long-range laning duo can simply refuse to engage.
  • deadlocklabs.gg lists Shiv (-1.8%), Vindicta (-1.7%) and Silver (-1.5%) as their worst matchups — heroes who out-range or out-kite them.

Power spikes

  • Scorn Scorn 13s Cooldown A burst of damage to everything close by that converts a portion of the damage dealt into healing, with a substantially larger return when the damage lands on enemy heroes. Crowd Control None at base. T3 adds a stacking 15% damage debuff on enemies hit, lasting… Damage Damage scales with spirit at 0.75 per deadlock.io, with a 13s base cooldown. Defensive The heal is the main defensive layer and it is the primary reason they can… 1 -5s cooldown, +1m radius. 2 applies a stacking 15% damage debuff to enemies hit for 16s. first two points (laning 0-10min) — The Scorn/Scorn opener front-loads their strongest sustain and lets them snowball the lane (66.9% WR per deadlocklabs.gg).
  • Combo Combo 4m Range150s Cooldown Mo & Krill grab a single enemy, hold them in place stunned while chewing through them for the duration of the channel. Crowd Control Full stun for the channel duration (roughly 3s per dramalock.org, +0.7s at… Damage Continuous damage over the channel; Mobility None — both parties are locked in place, which is the risk. 1 +100% lifesteal. 2 -30s cooldown, +50% bullet resist. 5 +0.7s duration, +40 damage per second with increased scaling. unlock — They gain the game's longest reliable single-target removal, plus the permanent max-health stacking mechanic starts.
  • Combo Combo 4m Range150s Cooldown Mo & Krill grab a single enemy, hold them in place stunned while chewing through them for the duration of the channel. Crowd Control Full stun for the channel duration (roughly 3s per dramalock.org, +0.7s at… Damage Continuous damage over the channel; Mobility None — both parties are locked in place, which is the risk. 1 +100% lifesteal. 2 -30s cooldown, +50% bullet resist. 5 +0.7s duration, +40 damage per second with increased scaling. T2 (mid game) — -30s cooldown and +50% Bullet Resist make the ultimate both repeatable and much harder to break with gunfire.

Mo & Krill build → · Mo & Krill’s hardest matchups →

What Valve has shown of Violet

Abilities not shown yet. Valve's words for Violet: ambitious, nimble, creative. A painter. Likely a zoning or terrain-painting kit; nothing confirmed yet.

Other new heroes against Mo & Krill