Try a hero name, an item, a problem like “healing”, or two heroes with “vs”.

Baba portrait Paradox portrait

Baba vs Paradox

Low threat

Written for the Baba player. Playing Paradox? See Paradox vs Baba →

Baba is favoured. Baba wins 55.0% of 46,763 games against Paradox (+3.1 points vs Baba’s usual 51.9%).

How to win as Baba

  1. RuleDo not commit before Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. is gone. Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. first. It is her anti-dive and her projectile shield; force it with a feint and then commit, because with it down she has no way to stop a gap-close.
  2. Watch out Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. yanks you out of your team and drops you alone next to hers, for 150 spirit-scaling damage, from up to 13m further away at T2 than you expect.
  3. Your edgeYou choose the terms of engagement (Baba Baba New hero Released 6 October Released 6 October. A spirit controller: Threadsap steals enemy Spirit and powers up her bullets, her bench grows legs for speed and a knockback kick, Baba’s Brew cycles between a barrier, a silence and a burn, and Feed The Birds hexes everyone in her cone into pigeons. 2/3 against Paradox 1/3).
  4. Buy Debuff Reducer Debuff Reducer 1,600 souls · Tier 2 · Armor · Passive +25% Debuff Resist +90 Bonus Health — Paradox creates that through Paradox's Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. . The standard early buy when the enemy team chains crowd control; it is also the component for Spellbreaker Spellbreaker 6,400 souls Tier 4ArmorPassive +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health Builds from Debuff Reducer and Unstoppable Unstoppable 6,400 souls Tier 4ArmorInstantCast +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer .
The numbers: lane, whole match and Oracle and above
GamesBaba winsvs Baba's usualSample
Whole match 55.0% +3.1 pts (51.9% overall) 46,763 games
Sharing a lane 55.3% +3.4 pts (51.9% overall) 15,689 games
Oracle and above 54.4% +3.7 pts (50.7% at Oracle+) 3,717 games

"Sharing a lane" counts only games where both were assigned the same lane — the laning matchup itself. "Oracle and above" counts only matches whose average rank was Oracle and above. Source: deadlock-api.com, refreshed daily.

Data-supported Measured: you win 55.0% of these, which is 3.1 points above your overall win rate (46,763 matches). The kit-based model agrees. Ranked against this hero's own baseline win rate, not raw win rate. Source: deadlock-api.com.

What should I do right now?

Do

  • Plan for Debuff Reducer Debuff Reducer 1,600 souls Tier 2ArmorPassive +25% Debuff Resist +90 Bonus Health — know which tier it sits in so you are not improvising at the shop.
  • Know what Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. looks like. It is the cooldown this lane revolves around.

Avoid

  • Walking to lane on the same path every wave against a hero with Paradox's engage range.

Do

  • No self-healing at all — she has no way to recover from a losing trade except leaving lane.
  • 730 HP with no defensive layer until Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. T1's barrier, so a committed dive kills her.
  • Threadsap Threadsap 35m Range26s Cooldown Baba throws a spool of thread that follows her crosshair as it flies, then bursts along the whole line it drew. Crowd Control none at base. Tier 3 makes each hit pull the enemy 7m along the thread. Damage 50 spirit damage on the burst. Defensive Taking Spirit away from a caster lowers the damage of their next abilities… 1 +8 spirit damage per bullet while she holds stolen Spirit 2 -12s cooldown and +8s on the steal 5 +1 charge, and every hit pulls the enemy 7m reaches 35m and steals Spirit from both laners at once if they stand in line, so she wins spirit trades early

Avoid

  • A 40-round burst-fire clip gives her good lane staying power without frequent reloads.
  • Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. denies the trooper wave and the orb contest simultaneously, and the stacking amp punishes anyone who stands in it to farm.

Do

  • Their first real spike is Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. unlock — respect it from that point, not before.
  • Your spike is ult unlock: Feed The Birds Feed The Birds 18m Range150s Cooldown Baba channels for up to 6.5 seconds, covering enemies in front of her with bread. Crowd Control A stacking slow up to 32% during the channel (64% at Tier 1), then a pigeon… Damage Up to 450 spirit damage per target at full stacks (+1.6 per Spirit), reached… Mobility She can keep moving while she channels. 1 +4m cast range and +32% max slow 2 -55s cooldown 5 +125 max damage, +1.5 Spirit scaling and +0.5s on the hex lets her slow and hex a whole team that walks into her cone

Avoid

  • Taking an even fight against Paradox on their spike timing when you could take the same fight ten minutes later on yours.

Do

  • Watch for Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. . It is a travelling projectile, not an instant target lock — sidestep it or break line of sight and a 110s ultimate is gone.
  • Dodge the swap projectile. It travels and can be sidestepped or blocked by line of sight; a dodged Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. costs her 110 seconds.

Avoid

  • Spending your own escape before Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. is on cooldown.

Paradox’s abilities

  • Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. Ultimate

    Paradox's fight-ender: the displacement itself is the control effect — there is no Stun attached at base.

    • It is a travelling projectile, not an instant target lock — sidestep it or break line of sight and a 110s ultimate is gone.
    • After the swap SHE is standing where you were, usually alone next to your team. Turn and kill her rather than panicking about your new position.
    • Do not stand in her Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. 's likely landing zone; the swap is only lethal because of what she swapped you into.
  • Kinetic Carbine Kinetic Carbine 28s Cooldown Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling. Ability 3

    The other half of Paradox's control: a time-stop on the target — functionally a Stun.

    • It is a charged skillshot with a visible wind-up and an audible cue. Break line of sight during the charge and she either loses the shot or fires it uncharged for 10% damage after the 09-16-2026 nerf.
    • Strafe unpredictably while she is charging; the projectile has travel time and she must lead you.
    • Force her to fire early by threatening her — a charged carbine she cannot safely hold is a wasted 28s cooldown.
  • Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. Ability 1

    The tool that keeps you inside everything else Paradox throws — time slow on each pulse, a movement slow that compounds while you remain inside.

    • Leave immediately on the first pulse. Both the radius and the damage amp grow, so the cost of staying is non-linear — the third second is far worse than the first.
    • The grenade is stationary and clearly visible on the ground; do not path through the area she has already seeded.
    • If she has it down and you are outside it, that is the moment to engage her directly — it is her main zoning tool on a 32s cooldown.
  • Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. Ability 2

    A second source of hard control: brief slow plus a Silence on contact (2.3s Silence at T2).

    • Walk around it rather than through it — the Silence and slow only apply on contact, and its width is finite even at T1.
    • Melee range and close-quarters pressure ignore the projectile-blocking entirely; a shotgun hero standing on her side of the wall is unaffected.
    • Do not fire into it. Every bullet stopped is free value for her; hold fire and reposition to an angle the wall does not cover.
  1. 1 Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges.

    Time Wall first. It is her anti-dive and her projectile shield; force it with a feint and then commit, because with it down she has no way to stop a gap-close.

  2. 2 Kinetic Carbine Kinetic Carbine 28s Cooldown Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling.

    Kinetic Carbine second — make her release an uncharged shot for the reduced 10% minimum, which both wastes the damage and puts the time-stop on a 28s cooldown.

  3. 3 Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration.

    Pulse Grenade third: make her use it as wave clear or as a panic self-peel rather than as the pre-placed damage zone the swap combo needs.

The matchup in detail

  • Underperforming by measured results: deadlocklabs.gg records 46.8% win rate at 3.1% pick, B tier across 490,246 matches, with the rate flat over recent weeks. Strong evidence
  • The 09-16-2026 patch cut Kinetic Carbine Kinetic Carbine 28s Cooldown Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling. 's minimum damage multiplier from 25% to 10%, punishing anything but a fully-held charge. Strong evidence
  • Zero sustain and low durability; she loses any fight she cannot control from range. Strong evidence
  • Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. yanks you out of your team and drops you alone next to hers, for 150 spirit-scaling damage, from up to 13m further away at T2 than you expect. Strong evidence
  • The standard pattern is a pre-placed Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. and then a swap into it — you arrive already inside expanding pulses that stack a damage amp against you. Strong evidence
  • Kinetic Carbine Kinetic Carbine 28s Cooldown Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling. is a full time-stop on hit, so a landed charged shot means every one of her teammates gets a free window on you. Strong evidence
  • Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. deletes your projectiles and silences you for 2.3s on contact at T2, so channelled ultimates and casts simply do not happen through it. Strong evidence
  • At Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. T3 she swaps everyone within 7m of the target and adds 10% max health damage — grouping up becomes a liability against her. Strong evidence
  • Paradox can Silence, which means your escape is only real if it is already active. Pre-empt rather than react: if you are walking into a position where the Silence lands, your defensive cooldown should be spent getting out of that position, not saved for after. Strong evidence
  • Dodge the swap projectile. It travels and can be sidestepped or blocked by line of sight; a dodged Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. costs her 110 seconds. Strong evidence
  • If you do get swapped, immediately turn and fight HER rather than trying to run — she is now isolated next to your team with 730 HP and, at most, a 200 barrier from T1. Strong evidence
  • Break line of sight while she is charging Kinetic Carbine Kinetic Carbine 28s Cooldown Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling. . Post-09-16-2026 an uncharged shot only does 10% minimum damage, so forcing an early release nearly nullifies it. Strong evidence
  • Walk around Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. rather than shooting into it, and close to melee/shotgun range where projectile-blocking does nothing. Strong evidence
  • Leave Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. on the first pulse — the radius expands and the damage amp stacks, so each additional second inside costs disproportionately more. Strong evidence
  • Spread out once she has her ultimate at T3; the 7m group swap is only devastating against a clustered team. Strong evidence
  • Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. is one cast aimed at one person and that person is likely you, which changes the shape of the answer. Effective health is the wrong axis — a hero who can pick you out of a fight will simply wait until the number is beatable. Counterspell Counterspell 3,200 souls Tier 3ArmorPassive +23s Cooldown +20 Spirit Power +6s Buff Duration +0.8s Spell Parry Duration +50 Bonus Health +5 Spirit Power negates a single ability outright, which against a one-cast threat is a hundred percent mitigation for 3,200, and the read is easier than it sounds because a single-target ultimate has to be aimed at you to work. Strategic
  • Paradox adds barrier, not health, and barriers behave differently enough to change how you spend your combo. Resists apply before the barrier depletes, so a barrier multiplies with their resist rather than bypassing it — and it decays on its own. Overflow damage carries straight through to health, so one large hit does not stop at the barrier boundary. That argues for landing your whole burst in one window rather than chipping: chip is exactly what a decaying pool is designed to absorb. Strong evidence
  • Immediately after Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. , when she is standing alone in the position your team was covering, with only a T1 barrier between her and death. Strong evidence
  • The Kinetic Carbine Kinetic Carbine 28s Cooldown Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling. charge window — she is committed to an aim line, moving predictably, and cannot use her gun. Strong evidence
  • Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. on cooldown before T3 grants extra charges; she has no other tool to stop a projectile or a dive. Strong evidence
  • Any moment she is inside gap-close range with no Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. down — she has no sustain, no escape ability and 730 HP. Strong evidence
  • The full 110s Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. cooldown before T2 reduces it; she is a poke-and-zone hero with no pick potential for that entire period. Strong evidence
  • Parry is your best tool against Paradox's arrival and it is now a commitment rather than a hedge. Since 09-16-2026, parrying during a dash cancels the dash and its momentum, so you cannot both reposition and hold F. The cooldown maths makes the decision for you: a successful parry costs 0.5 seconds and stuns them for 3 with no Debuff Resist reduction possible, while a whiff costs 4.5 seconds — against a hero who arrives on a cooldown, that whiff is the entire window they needed. Documented
  • When Paradox puts up a barrier, do not reset the trade and wait for it to drop. Overflow damage carries through to health, so a single large hit spends the barrier and keeps going in one action — there is no wasted remainder. What does get wasted is chip, because barriers decay on their own and small hits are exactly what a temporary pool absorbs for free. Either commit your burst through it or disengage entirely; the middle option gives them a free absorb. Strong evidence
  • Confirming and denying a soul orb is a hit-check, not a damage-check — one bullet or one pellet takes it regardless of how much damage it does. That is good news for you in the abstract and bad news against Paradox specifically, because your projectile has travel time and their hitscan does not. On the contested floating orb you have to pre-fire: start the shot before the trooper dies and lead the orb's spawn point, because if you both react at the same instant they win every time. Strong evidence
  • Your escape route is vertical and the 09-16-2026 patch aimed at exactly that: slows now affect air drag at 35% of their value, where previously they mostly did not bite in the air. Going airborne to break Paradox's slow no longer restores your full movement — you carry a fraction of it into the air with you, at the moment you are also a stationary silhouette. The slow cut of ~20% partly offsets it, but the net is that air-escaping a slow is worse this patch than last. Documented
  • A 40-round burst-fire clip gives her good lane staying power without frequent reloads. Strong evidence
  • Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. denies the trooper wave and the orb contest simultaneously, and the stacking amp punishes anyone who stands in it to farm. Strong evidence
  • No self-healing at all — she has no way to recover from a losing trade except leaving lane. Strong evidence
  • 730 HP with no defensive layer until Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. T1's barrier, so a committed dive kills her. Strong evidence
  • Threadsap Threadsap 35m Range26s Cooldown Baba throws a spool of thread that follows her crosshair as it flies, then bursts along the whole line it drew. Crowd Control none at base. Tier 3 makes each hit pull the enemy 7m along the thread. Damage 50 spirit damage on the burst. Defensive Taking Spirit away from a caster lowers the damage of their next abilities… 1 +8 spirit damage per bullet while she holds stolen Spirit 2 -12s cooldown and +8s on the steal 5 +1 charge, and every hit pulls the enemy 7m reaches 35m and steals Spirit from both laners at once if they stand in line, so she wins spirit trades early Strategic
  • Your kit is built around lockdown and that is worth less on the Mid Boss than on Paradox — it carries 35% Debuff Resist as of 03-06-2026, so your disables run roughly two-thirds as long on it. Plan the take around damage and positioning rather than a CC chain, and spend the chain on Paradox if they contest. The payoff is worth the trip: 3,000 souls + 50 per minute, two permanent buffs each, and a Rejuvenator crystal giving up to three single-use revives that return a player at full health after 3 seconds, for 3 minutes. Documented
  • Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. unlock — She gains the game's most decisive single-target displacement and the ability to create a pick out of nothing. Strong evidence
  • Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. T2 (mid game) — 2.3s Silence plus +35% friendly weapon damage turns the wall from a defensive tool into a fight-winning one. Strong evidence
  • Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. T2 — -30s cooldown and +13m cast range let her swap from safety and use the ultimate in most fights rather than one per teamfight cycle. Strong evidence
  • Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. T3 (late 40min+) — The 7m group swap plus +10% max health damage converts her ultimate into a full teamfight dislocation. Strong evidence
  • Feed The Birds Feed The Birds 18m Range150s Cooldown Baba channels for up to 6.5 seconds, covering enemies in front of her with bread. Crowd Control A stacking slow up to 32% during the channel (64% at Tier 1), then a pigeon… Damage Up to 450 spirit damage per target at full stacks (+1.6 per Spirit), reached… Mobility She can keep moving while she channels. 1 +4m cast range and +32% max slow 2 -55s cooldown 5 +125 max damage, +1.5 Spirit scaling and +0.5s on the hex unlock — Lets her slow and hex a whole team that walks into her cone Strategic
  • Threadsap Threadsap 35m Range26s Cooldown Baba throws a spool of thread that follows her crosshair as it flies, then bursts along the whole line it drew. Crowd Control none at base. Tier 3 makes each hit pull the enemy 7m along the thread. Damage 50 spirit damage on the burst. Defensive Taking Spirit away from a caster lowers the damage of their next abilities… 1 +8 spirit damage per bullet while she holds stolen Spirit 2 -12s cooldown and +8s on the steal 5 +1 charge, and every hit pulls the enemy 7m T1 — +8 more Spirit Damage on every bullet while she holds stolen Spirit doubles the payoff of a hit Strategic
  • Your Silence may be worth more in a chain than a teammate's Stun. The 03-06-2026 diminishing-returns system reduces subsequent CC by 10% then 30% inside an 8-second window, and community reporting holds it applies to stuns only — not to silences, slows, hexes or disarms. If that is right, sequencing your Silence after an ally's Stun costs you nothing, while a second Stun in the chain is already 10% shorter. Treat it as community-reported rather than confirmed, but order your chain accordingly against Paradox. Uncertain
  • Paradox brings enough lockdown that Stun sequencing matters. Community reporting describes Stun diminishing returns of roughly 10% then 30% inside an 8-second window, applying to stuns only and not to silences, slows, disarms or hexes — so their follow-up chain may be shorter than the first one felt. Treat this as unconfirmed, but it is worth knowing before you burn a cleanse on the opening Stun. Uncertain
  • Your habit of taking the fight vertical to reset spacing against Paradox is weaker on 09-16-2026 than it was. Slows now apply to air drag at 35% of their value, so the air is no longer a slow-free zone, and 2026 has been a steady closing of exactly these loopholes — wall jumping costs 25% stamina regeneration for 5 seconds, and knockups came under debuff reduction in May. Going up is still correct against their ground CC; it is no longer a way to ignore their slows. Documented
  • Paradox decides where you stand, not you. The practical rule is to never hold a position whose failure case is being moved — stand so that being yanked or knocked puts you somewhere survivable rather than inside their whole team. Cover at your back is worth more than cover in front. Strong evidence
  • Paradox wins by choosing where the fight happens. Take your position before the zoning goes down, not after — once the area is committed you are fighting on their terms, and walking in to contest it is exactly the mistake the kit is built to farm. Strategic
  • Against Paradox's crowd control, understand what Debuff Resist actually buys you: it shortens duration, never magnitude. It is excellent against long disables and close to worthless against a short hard slow. Two things it explicitly does not shorten at all are the parry Stun and the Knockdown Knockdown 3,200 souls Tier 3TechPress +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius item's Stun. Documented
  • Your escape is a big part of why you survive fights, and Paradox can turn it off. Debuff Resist shortens the lockout, and a cleanse removes it outright — one of the two is worth a slot specifically because of this hero. Strategic
  • Debuff Reducer Debuff Reducer 1,600 souls Tier 2ArmorPassive +25% Debuff Resist +90 Bonus Health (vitality T2) — Paradox creates that through Paradox's Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. . The standard early buy when the enemy team chains crowd control; it is also the component for Spellbreaker Spellbreaker 6,400 souls Tier 4ArmorPassive +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health Builds from Debuff Reducer and Unstoppable Unstoppable 6,400 souls Tier 4ArmorInstantCast +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer . Documented
  • Dispel Magic Dispel Magic 3,200 souls Tier 3ArmorInstantCast +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate (vitality T3) — Buy when enemy debuffs — slows, silences, anti-heal, disarms, hexes — are what is killing you rather than raw damage. What you are answering here: Paradox's Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. . Documented
  • Majestic Leap Majestic Leap 3,200 souls Tier 3ArmorInstantCast +45s Cooldown +5s Interrupt Cooldown +100% Air Control +50% Air Control +32% Move Speed +2.5s Slow Duration +8s Barrier Duration (vitality T3) — Paradox's Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. — that is the zoning and area denial this answers. Buy to escape ground-based lockdown and to rotate across the map quickly. Documented
  • Players buy Dispel Magic Dispel Magic 3,200 souls Tier 3ArmorInstantCast +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate for Paradox and then discover it does nothing about Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. . Dispel Magic Dispel Magic 3,200 souls Tier 3ArmorInstantCast +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate purges non-ultimate negative effects only — anything sourced from an ultimate is outside its scope entirely. Work out which of Paradox's disables come off abilities and which come off the ult before you spend 3,200: the ability-sourced ones are purgeable, the ult is not, and for the ult you need either Unstoppable Unstoppable 6,400 souls Tier 4ArmorInstantCast +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer pre-cast or the discipline not to be there. Documented

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Sources and method for this page

Everything on this page is generated for Deadlock patch 09-29-2026 from Paradox's current kit, measured match results and a mechanics rule base. Each line carries its own confidence label.

Paradox's kit and counterplay were compiled from 5 sources, cross-checked for patch 09-29-2026. Threat ratings compare this pairing against Baba's own baseline win rate rather than a flat 50%, because ranking by raw win rate produces the wrong answer for heroes whose overall win rate is not 50%.

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