How to play Wraith
Best build by measured win rate · patch 09-29-2026 · updated Oct 14 · Wraith wins 51.2% overall
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The Wraith build
Each tier lists the items Wraith players win with most often, out of 343,887 Wraith games. Win % is how often Wraith wins when the item is bought; the green or red number is how far that is above or below the rest of the same tier. Popularity is the share of Wraith games the item was bought in; Bought at is the average time. Only items bought in at least 1,500 games and by at least 5% of Wraith players count, so a lucky streak can’t make the list.
Lane · Tier 1 · 800 souls
Early mid game · Tier 2 · 1,600 souls
-
Bullet Resist Shredder - Win %
- 54.0% +1.9
- Popularity
- 10%
- Games
- 34,428
- Bought at
- ~13 min
-
Spirit Lifesteal - Win %
- 54.0% +1.9
- Popularity
- 56%
- Games
- 190,816
- Bought at
- ~23 min
- Spirit Shredder
- Win %
- 54.9% +2.8
- Popularity
- 23%
- Games
- 78,783
- Bought at
- ~25 min
-
Debuff Reducer - Win %
- 54.1% +2.0
- Popularity
- 5.8%
- Games
- 19,788
- Bought at
- ~31 min
Mid game · Tier 3 · 3,200 souls
Late game · Tier 4 · 6,400 souls
Situational / optional
Fewer Wraith players buy these, usually against particular enemies, but those who do win clearly more than the rest of the same tier. Each still has at least 1,500 games behind it.
-
Escalating Exposure - Win %
- 60.0% +3.9
- Popularity
- 2.5%
- Games
- 8,617
- Bought at
- ~34 min
- Tier
- 4
-
Lucky Shot - Win %
- 59.8% +3.6
- Popularity
- 2.3%
- Games
- 7,874
- Bought at
- ~35 min
- Tier
- 4
-
Cheat Death - Win %
- 59.2% +3.1
- Popularity
- 3.6%
- Games
- 12,401
- Bought at
- ~39 min
- Tier
- 4
-
Diviner's Kevlar - Win %
- 59.0% +2.8
- Popularity
- 1.8%
- Games
- 6,304
- Bought at
- ~29 min
- Tier
- 4
-
Boundless Spirit - Win %
- 58.5% +2.3
- Popularity
- 30%
- Games
- 102,796
- Bought at
- ~34 min
- Tier
- 4
-
Mystic Vulnerability - Win %
- 54.1% +2.0
- Popularity
- 4.5%
- Games
- 15,347
- Bought at
- ~23 min
- Tier
- 2
Popular, but behind the rest of their tier
-
Opening Rounds - Win %
- 49.3% -2.8
- Popularity
- 26%
- Games
- 87,889
- Bought at
- ~8 min
- Tier
- 2
-
Extended Magazine - Win %
- 48.8% -2.6
- Popularity
- 22%
- Games
- 75,419
- Bought at
- ~10 min
- Tier
- 1
-
Capacitor - Win %
- 54.0% -2.1
- Popularity
- 34%
- Games
- 116,977
- Bought at
- ~28 min
- Tier
- 4
-
Mercurial Magnum - Win %
- 54.1% -2.0
- Popularity
- 78%
- Games
- 268,845
- Bought at
- ~25 min
- Tier
- 4
-
Ricochet - Win %
- 54.2% -1.9
- Popularity
- 75%
- Games
- 257,198
- Bought at
- ~24 min
- Tier
- 4
Not wrong to buy, and sometimes the right answer to a specific enemy. On average, Wraith players who buy these win less than those who buy something else at that point.
How this build is chosen
Source: deadlock-api.com item results for Wraith, City Never Sleeps matches since 2026-09-30, refreshed daily. Items are compared with the rest of their own tier, because late items always show higher raw win rates (only players who are ahead can afford them). Ranking uses the low end of each item’s 95% confidence range, so more games beat a lucky few. It shows what winning Wraith players buy; it can’t prove the item caused the win. For what to change against a specific enemy team, use the matchup tool.
How Wraith plays
Strengths
- Best single-target lockdown in this group outside of Warden:
Telekinesis
Telekinesis Lifts one enemy hero into the air, holding them helpless for a couple of seconds, then slams them toward a location Wraith chooses. Crowd Control 0.65s stun during the channel, then the target is airborne and unable to act… Damage 100 spirit base (about 1.0x spirit scaling); Mobility none for Wraith — she channels for 0.65s while aiming the throw 1 +100 damage 2 -45s cooldown (150s base down to 105s) 5 +1.5s debuff duration and +6m throw and cast range disables for over two seconds and then blocks Stamina and movement abilities afterwards -
Project Mind
Project Mind After a brief channel, Wraith teleports to a chosen location at range. Mobility Teleport up to 25m (T1 adds +15m, so up to 40m) after a 0.75-0.8s… Defensive T2 grants a 300 barrier for 5s on arrival, scaling with Spirit Power, which… 1 +15m cast range (25m base up to 40m) 2 300 barrier for 5s on arrival, scaling with Spirit Power 5 -32s cooldown (46s base down to 14s) is a 25-40m teleport that ignores terrain and elevation, giving her entry angles nobody can cover -
Full Auto
Full Auto For a short window Wraith's fire rate increases and every bullet carries bonus spirit damage. Damage +2 spirit damage per bullet on top of her weapon damage 1 -20s cooldown (45s base down to 25s) 2 +10% fire rate and +3s duration 5 unlimited ammo and increased scaling on spirit damage per bullet with T3's unlimited ammo is one of the highest sustained single-target DPS windows available -
Card Trick
Card Trick Dealing weapon damage generates cards of a random suit, which she can then throw. Crowd Control none directly Damage 45 spirit base (about 0.55x spirit scaling); Mobility A Club card grants +24% move speed 1 +2 charges 2 +40 damage and increased spirit scaling 5 all suits improved and a higher chance for Jokers offers flexible utility — burst, resist shred, self-heal or chase speed — from a single slot
In lane
- The
Rake
Rake A close slash that deals spirit damage scaled up by how much health the target is missing, executes weakened non-hero units outright, and refunds health to Mina on a kill. Damage 60 base damage with 25 heal per kill (deadlock.one). Defensive Heal per kill (+30 more at T2) is her only sustain; 1 +30 heal per kill, -8s cooldown. 2 +7% missing-health damage and increased heal-per-kill spirit scaling. 's 52-round magazine and high fire rate win extended weapon trades against burst laners -
Card Trick
Card Trick Dealing weapon damage generates cards of a random suit, which she can then throw. Crowd Control none directly Damage 45 spirit base (about 0.55x spirit scaling); Mobility A Club card grants +24% move speed 1 +2 charges 2 +40 damage and increased spirit scaling 5 all suits improved and a higher chance for Jokers converts lane chip damage into stored burst and Heart heals, making her trades net-positive -
Project Mind
Project Mind After a brief channel, Wraith teleports to a chosen location at range. Mobility Teleport up to 25m (T1 adds +15m, so up to 40m) after a 0.75-0.8s… Defensive T2 grants a 300 barrier for 5s on arrival, scaling with Spirit Power, which… 1 +15m cast range (25m base up to 40m) 2 300 barrier for 5s on arrival, scaling with Spirit Power 5 -32s cooldown (46s base down to 14s) is an escape from almost any early gank, provided the channel is not interrupted
Power spikes
-
Full Auto
Full Auto For a short window Wraith's fire rate increases and every bullet carries bonus spirit damage. Damage +2 spirit damage per bullet on top of her weapon damage 1 -20s cooldown (45s base down to 25s) 2 +10% fire rate and +3s duration 5 unlimited ammo and increased scaling on spirit damage per bullet T1 (-20s cooldown) — A 25s
Full Auto
Full Auto For a short window Wraith's fire rate increases and every bullet carries bonus spirit damage. Damage +2 spirit damage per bullet on top of her weapon damage 1 -20s cooldown (45s base down to 25s) 2 +10% fire rate and +3s duration 5 unlimited ammo and increased scaling on spirit damage per bullet means she has a damage window every skirmish instead of every other fight -
Telekinesis
Telekinesis Lifts one enemy hero into the air, holding them helpless for a couple of seconds, then slams them toward a location Wraith chooses. Crowd Control 0.65s stun during the channel, then the target is airborne and unable to act… Damage 100 spirit base (about 1.0x spirit scaling); Mobility none for Wraith — she channels for 0.65s while aiming the throw 1 +100 damage 2 -45s cooldown (150s base down to 105s) 5 +1.5s debuff duration and +6m throw and cast range unlock — Gives her a 2.25s single-target removal plus a movement lockout that guarantees her damage window lands -
Project Mind
Project Mind After a brief channel, Wraith teleports to a chosen location at range. Mobility Teleport up to 25m (T1 adds +15m, so up to 40m) after a 0.75-0.8s… Defensive T2 grants a 300 barrier for 5s on arrival, scaling with Spirit Power, which… 1 +15m cast range (25m base up to 40m) 2 300 barrier for 5s on arrival, scaling with Spirit Power 5 -32s cooldown (46s base down to 14s) T2 — The 300 barrier on arrival is what makes an aggressive backline teleport survivable on a 730 HP hero - Late 35min+ —
Project Mind
Project Mind After a brief channel, Wraith teleports to a chosen location at range. Mobility Teleport up to 25m (T1 adds +15m, so up to 40m) after a 0.75-0.8s… Defensive T2 grants a 300 barrier for 5s on arrival, scaling with Spirit Power, which… 1 +15m cast range (25m base up to 40m) 2 300 barrier for 5s on arrival, scaling with Spirit Power 5 -32s cooldown (46s base down to 14s) T3 (14s cooldown) plus
Full Auto
Full Auto For a short window Wraith's fire rate increases and every bullet carries bonus spirit damage. Damage +2 spirit damage per bullet on top of her weapon damage 1 -20s cooldown (45s base down to 25s) 2 +10% fire rate and +3s duration 5 unlimited ammo and increased scaling on spirit damage per bullet T3 (unlimited ammo) lets her enter, delete, and leave repeatedly
Weak points to cover
- 730 max health with no innate durability outside
Project Mind
Project Mind After a brief channel, Wraith teleports to a chosen location at range. Mobility Teleport up to 25m (T1 adds +15m, so up to 40m) after a 0.75-0.8s… Defensive T2 grants a 300 barrier for 5s on arrival, scaling with Spirit Power, which… 1 +15m cast range (25m base up to 40m) 2 300 barrier for 5s on arrival, scaling with Spirit Power 5 -32s cooldown (46s base down to 14s) 's T2 barrier -
Project Mind
Project Mind After a brief channel, Wraith teleports to a chosen location at range. Mobility Teleport up to 25m (T1 adds +15m, so up to 40m) after a 0.75-0.8s… Defensive T2 grants a 300 barrier for 5s on arrival, scaling with Spirit Power, which… 1 +15m cast range (25m base up to 40m) 2 300 barrier for 5s on arrival, scaling with Spirit Power 5 -32s cooldown (46s base down to 14s) is her entry AND her exit but can only be one at a time before T3's 14s cooldown - Both
Project Mind
Project Mind After a brief channel, Wraith teleports to a chosen location at range. Mobility Teleport up to 25m (T1 adds +15m, so up to 40m) after a 0.75-0.8s… Defensive T2 grants a 300 barrier for 5s on arrival, scaling with Spirit Power, which… 1 +15m cast range (25m base up to 40m) 2 300 barrier for 5s on arrival, scaling with Spirit Power 5 -32s cooldown (46s base down to 14s) 's 0.8s channel and
Telekinesis
Telekinesis Lifts one enemy hero into the air, holding them helpless for a couple of seconds, then slams them toward a location Wraith chooses. Crowd Control 0.65s stun during the channel, then the target is airborne and unable to act… Damage 100 spirit base (about 1.0x spirit scaling); Mobility none for Wraith — she channels for 0.65s while aiming the throw 1 +100 damage 2 -45s cooldown (150s base down to 105s) 5 +1.5s debuff duration and +6m throw and cast range 's 0.65s channel are interruptible, so CC-heavy teams shut her down
Next
Wraith’s hardest matchups
- vs Rat King -7.6 pts
- vs Paige -6.9 pts
- vs Graves -5.7 pts
Best teammates
-
Paige
Paige Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 59.1% duo win -
Rat King
Rat King Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 59.1% duo win -
Seven
Seven Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 57.1% duo win