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Mina portrait

How to play Mina

Best build by measured win rate · patch 09-29-2026 · updated Oct 14 · Mina wins 47.0% overall

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The Mina build

Each tier lists the items Mina players win with most often, out of 454,980 Mina games. Win % is how often Mina wins when the item is bought; the green or red number is how far that is above or below the rest of the same tier. Popularity is the share of Mina games the item was bought in; Bought at is the average time. Only items bought in at least 1,500 games and by at least 5% of Mina players count, so a lucky streak can’t make the list.

Lane · Tier 1 · 800 souls

Early mid game · Tier 2 · 1,600 souls

Mid game · Tier 3 · 3,200 souls

Late game · Tier 4 · 6,400 souls

Situational / optional

Fewer Mina players buy these, usually against particular enemies, but those who do win clearly more than the rest of the same tier. Each still has at least 1,500 games behind it.

Popular, but behind the rest of their tier

Not wrong to buy, and sometimes the right answer to a specific enemy. On average, Mina players who buy these win less than those who buy something else at that point.

How this build is chosen

Source: deadlock-api.com item results for Mina, City Never Sleeps matches since 2026-09-30, refreshed daily. Items are compared with the rest of their own tier, because late items always show higher raw win rates (only players who are ahead can afford them). Ranking uses the low end of each item’s 95% confidence range, so more games beat a lucky few. It shows what winning Mina players buy; it can’t prove the item caused the win. For what to change against a specific enemy team, use the matchup tool.

How Mina plays

Strengths

  • Elite disengage and evasion — two untargetable hops with recasts make committing to kill her genuinely risky.
  • Relentless, low-risk lane harassment via Love Bites Love Bites Mina's bullets carry extra spirit damage, and damage she deals builds toward a bite that detonates for a burst of bonus spirit damage. Crowd Control None at base. T1 adds a 30% slow for 3s when the bite procs. Damage 4 spirit damage per bullet and 45 bonus damage on the bite (deadlock.one). 1 on proc, +30% slow for 3s. 2 +3 spirit damage per bullet, +45 bonus damage. 5 -5s cooldown and on proc +25% fire rate for 5s. that also banks permanent ultimate scaling.
  • Mass Silence on Nox Nostra Nox Nostra 40m Range150s Cooldown Mina releases a cloud of bats that home in on targets, each dealing spirit damage and silencing what it hits. Crowd Control Silence on every bat hit. Damage 4.6 damage per bat (deadlock.one), multiplied by the number of accumulated… Defensive Indirectly — silencing a diver mid-approach cancels their follow-up. 1 on hit, deal an additional 0.5% of current health as damage. answers every channel-dependent ultimate in the game.
  • Missing-health scaling on Rake Rake 10m Range16s Cooldown A close slash that deals spirit damage scaled up by how much health the target is missing, executes weakened non-hero units outright, and refunds health to Mina on a kill. Damage 60 base damage with 25 heal per kill (deadlock.one). Defensive Heal per kill (+30 more at T2) is her only sustain; 1 +30 heal per kill, -8s cooldown. 2 +7% missing-health damage and increased heal-per-kill spirit scaling. means she converts chip damage into kills faster than health bars suggest.

In lane

  • Love Bites Love Bites Mina's bullets carry extra spirit damage, and damage she deals builds toward a bite that detonates for a burst of bonus spirit damage. Crowd Control None at base. T1 adds a 30% slow for 3s when the bite procs. Damage 4 spirit damage per bullet and 45 bonus damage on the bite (deadlock.one). 1 on proc, +30% slow for 3s. 2 +3 spirit damage per bullet, +45 bonus damage. 5 -5s cooldown and on proc +25% fire rate for 5s. lets her deal real Spirit Damage from an unpunishable distance on a very short effective cooldown, so she wins poke wars she should lose on raw gun stats.
  • Sanguine Retreat Sanguine Retreat 9m Range0.7s Duration32s Cooldown Mina scatters into a cloud, becoming untargetable while she flies to a chosen point, and can recast within a short window to move again. Damage No damage. T1 grants +25% fire rate for 8s and adds 8 bullets on cast. Mobility 9m cast range, untargetable during flight, recastable within a brief window… Defensive Full untargetability during the flight — it dodges projectiles, hitscan and… 1 on cast, +25% fire rate for 8s and +8 bullets. 2 +1 recast and +4m range. means she can contest an orb or a soul she has no business contesting and blink out untargetable before the answer arrives.
  • Rake Rake 10m Range16s Cooldown A close slash that deals spirit damage scaled up by how much health the target is missing, executes weakened non-hero units outright, and refunds health to Mina on a kill. Damage 60 base damage with 25 heal per kill (deadlock.one). Defensive Heal per kill (+30 more at T2) is her only sustain; 1 +30 heal per kill, -8s cooldown. 2 +7% missing-health damage and increased heal-per-kill spirit scaling. 's non-hero execute makes her last-hitting safe and reliable, and heal-per-kill keeps her topped up without leaving lane.

Power spikes

  • Love Bites Love Bites Mina's bullets carry extra spirit damage, and damage she deals builds toward a bite that detonates for a burst of bonus spirit damage. Crowd Control None at base. T1 adds a 30% slow for 3s when the bite procs. Damage 4 spirit damage per bullet and 45 bonus damage on the bite (deadlock.one). 1 on proc, +30% slow for 3s. 2 +3 spirit damage per bullet, +45 bonus damage. 5 -5s cooldown and on proc +25% fire rate for 5s. unlocked first (laning 0-10min) — Her highest-win-rate opener is Love Bites then double Rake (61.8% WR per deadlocklabs.gg); the lane harassment starts immediately.
  • Love Bites Love Bites Mina's bullets carry extra spirit damage, and damage she deals builds toward a bite that detonates for a burst of bonus spirit damage. Crowd Control None at base. T1 adds a 30% slow for 3s when the bite procs. Damage 4 spirit damage per bullet and 45 bonus damage on the bite (deadlock.one). 1 on proc, +30% slow for 3s. 2 +3 spirit damage per bullet, +45 bonus damage. 5 -5s cooldown and on proc +25% fire rate for 5s. T2 (mid game) — +3 spirit per bullet and +45 bite damage roughly doubles her effective output at the point most heroes are still building.
  • Sanguine Retreat Sanguine Retreat 9m Range0.7s Duration32s Cooldown Mina scatters into a cloud, becoming untargetable while she flies to a chosen point, and can recast within a short window to move again. Damage No damage. T1 grants +25% fire rate for 8s and adds 8 bullets on cast. Mobility 9m cast range, untargetable during flight, recastable within a brief window… Defensive Full untargetability during the flight — it dodges projectiles, hitscan and… 1 on cast, +25% fire rate for 8s and +8 bullets. 2 +1 recast and +4m range. T3 — The extra recast plus +4m range makes her practically uncatchable; this is where the 'unbeatable' perception comes from.
  • Late 35min+ with a large accumulated bat count — Nox Nostra Nox Nostra 40m Range150s Cooldown Mina releases a cloud of bats that home in on targets, each dealing spirit damage and silencing what it hits. Crowd Control Silence on every bat hit. Damage 4.6 damage per bat (deadlock.one), multiplied by the number of accumulated… Defensive Indirectly — silencing a diver mid-approach cancels their follow-up. 1 on hit, deal an additional 0.5% of current health as damage. 's permanent stacking turns it from a minor Silence into a fight-deciding mass shutdown.

Weak points to cover

  • Lowest-tier durability at 660 HP with no barrier, no damage reduction and no armour ability.
  • Very weak raw gun (7.3 per bullet, ~29 DPS); strip the spirit and there is almost nothing left, so Spirit Resist is brutally effective.
  • Measured performance does not match her reputation: deadlocklabs.gg records 45.3% win rate at 3.5% pick across 538,687 ranked matches, B tier. esportsinsider.com attributes the gap to a high skill floor and a flood of players picking her up expecting her to be overpowered — she improves at high rank but stays below average across all brackets.

Next

Mina’s hardest matchups

Best teammates

  • Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 54.7% duo win
  • Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 53.9% duo win
  • Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 53.0% duo win

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