Wraith vs Nurse Harrow
Written for the Wraith player. Playing Nurse Harrow? See Nurse Harrow vs Wraith →
Nurse Harrow is announced but not out yet. New heroes release Tuesdays and Fridays at 2:00 pm Pacific, in an order set by player vote; the next slot is Friday 16 October.
This page becomes the full matchup guide on release day: the measured win rate, who is favoured, how to win, a phase-by-phase plan and the abilities to watch. Everything known about Nurse Harrow so far →
Your side: Wraith in lane
Lane strengths
- The
Rake
Rake A close slash that deals spirit damage scaled up by how much health the target is missing, executes weakened non-hero units outright, and refunds health to Mina on a kill. Damage 60 base damage with 25 heal per kill (deadlock.one). Defensive Heal per kill (+30 more at T2) is her only sustain; 1 +30 heal per kill, -8s cooldown. 2 +7% missing-health damage and increased heal-per-kill spirit scaling. 's 52-round magazine and high fire rate win extended weapon trades against burst laners -
Card Trick
Card Trick Dealing weapon damage generates cards of a random suit, which she can then throw. Crowd Control none directly Damage 45 spirit base (about 0.55x spirit scaling); Mobility A Club card grants +24% move speed 1 +2 charges 2 +40 damage and increased spirit scaling 5 all suits improved and a higher chance for Jokers converts lane chip damage into stored burst and Heart heals, making her trades net-positive -
Project Mind
Project Mind After a brief channel, Wraith teleports to a chosen location at range. Mobility Teleport up to 25m (T1 adds +15m, so up to 40m) after a 0.75-0.8s… Defensive T2 grants a 300 barrier for 5s on arrival, scaling with Spirit Power, which… 1 +15m cast range (25m base up to 40m) 2 300 barrier for 5s on arrival, scaling with Spirit Power 5 -32s cooldown (46s base down to 14s) is an escape from almost any early gank, provided the channel is not interrupted
Lane weaknesses
- 730 max health, tied for the lowest in this group, so she loses any trade she does not win with her gun
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Card Trick
Card Trick Dealing weapon damage generates cards of a random suit, which she can then throw. Crowd Control none directly Damage 45 spirit base (about 0.55x spirit scaling); Mobility A Club card grants +24% move speed 1 +2 charges 2 +40 damage and increased spirit scaling 5 all suits improved and a higher chance for Jokers requires her to land weapon damage first, so a laner who denies shooting windows starves her entire kit - The 09-16-2026 patch reduced Heart card healing, weakening her lane sustain
Power spikes
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Full Auto
Full Auto For a short window Wraith's fire rate increases and every bullet carries bonus spirit damage. Damage +2 spirit damage per bullet on top of her weapon damage 1 -20s cooldown (45s base down to 25s) 2 +10% fire rate and +3s duration 5 unlimited ammo and increased scaling on spirit damage per bullet T1 (-20s cooldown) — A 25s
Full Auto
Full Auto For a short window Wraith's fire rate increases and every bullet carries bonus spirit damage. Damage +2 spirit damage per bullet on top of her weapon damage 1 -20s cooldown (45s base down to 25s) 2 +10% fire rate and +3s duration 5 unlimited ammo and increased scaling on spirit damage per bullet means she has a damage window every skirmish instead of every other fight -
Telekinesis
Telekinesis Lifts one enemy hero into the air, holding them helpless for a couple of seconds, then slams them toward a location Wraith chooses. Crowd Control 0.65s stun during the channel, then the target is airborne and unable to act… Damage 100 spirit base (about 1.0x spirit scaling); Mobility none for Wraith — she channels for 0.65s while aiming the throw 1 +100 damage 2 -45s cooldown (150s base down to 105s) 5 +1.5s debuff duration and +6m throw and cast range unlock — Gives her a 2.25s single-target removal plus a movement lockout that guarantees her damage window lands -
Project Mind
Project Mind After a brief channel, Wraith teleports to a chosen location at range. Mobility Teleport up to 25m (T1 adds +15m, so up to 40m) after a 0.75-0.8s… Defensive T2 grants a 300 barrier for 5s on arrival, scaling with Spirit Power, which… 1 +15m cast range (25m base up to 40m) 2 300 barrier for 5s on arrival, scaling with Spirit Power 5 -32s cooldown (46s base down to 14s) T2 — The 300 barrier on arrival is what makes an aggressive backline teleport survivable on a 730 HP hero
What Valve has shown of Nurse Harrow
Abilities not shown yet. Valve's words for Nurse Harrow: strict, terrifying, savior. A medical theme and a healer's silhouette — watch for whether she is a support or a drain-tank.
Other new heroes against Wraith
- Wraith vs Violet from 16 Oct