Try a hero name, an item, a problem like “healing”, or two heroes with “vs”.

Warden portrait

Warden vs Violet

Not out yet

Written for the Warden player. Playing Violet? See Violet vs Warden →

Violet is announced but not out yet. New heroes release Tuesdays and Fridays at 2:00 pm Pacific, in an order set by player vote; the next slot is Friday 16 October.

This page becomes the full matchup guide on release day: the measured win rate, who is favoured, how to win, a phase-by-phase plan and the abilities to watch. Everything known about Violet so far →

Your side: Warden in lane

Lane strengths

  • Alchemical Flask Alchemical Flask 12s Cooldown Hurls a flask that damages enemies in a small area and leaves them dealing less weapon damage and moving more slowly. Crowd Control -16% movement slow for 3s Damage 60 base (about 0.63x spirit scaling); Defensive The weapon damage reduction is effectively a defensive buff for his whole… 1 enemies hit lose 1 Stamina 2 +35 damage and an additional -25% weapon damage (total -50%) 5 -7s cooldown (12s base) and +2m radius; 's -25% to -50% weapon damage for 7s wins nearly every early weapon trade outright
  • 805 base health plus a 125+ Willpower Willpower 5s Duration40s Cooldown Warden shields himself with a temporary barrier and moves noticeably faster for a few seconds. Mobility +15% move speed (T1 adds +20%, so up to +35%) for 5s (T2 adds +2s) Defensive 125 barrier (about 0.8x spirit scaling); 1 +20% move speed bonus 2 -24s cooldown (40s base down to 16s) and +2s duration 5 +30% debuff resistance and improved barrier scaling barrier means he survives commits that kill most ranged laners
  • Binding Word Binding Word 15m Range34s Cooldown Curses a targeted enemy hero. Crowd Control 1.75s immobilise (T2 adds +0.75s, so up to 2.5s) if the target fails the… Damage 110 (about 2.44x spirit scaling) when it lands Defensive Rooting a diver in place is a strong self-peel 1 Warden deals +20% bullet damage to trapped heroes for 5s 2 +0.75s immobilise duration 5 -14s cooldown (34s base) and silences the target until they escape or are immobilised plus Flask is a real 1v1 kill threat as soon as both are unlocked, with no ganker needed

Lane weaknesses

  • 6.3 m/s base speed, the slowest in this group, so he cannot rotate to other lanes or escape a collapse
  • The 09-16-2026 patch cut Flask's projectile range and speed by 30%, making his safest laning tool much harder to land
  • No ranged threat beyond his rifle's ~18m falloff start, so long-range laners deny him for free

Power spikes

  • Binding Word Binding Word 15m Range34s Cooldown Curses a targeted enemy hero. Crowd Control 1.75s immobilise (T2 adds +0.75s, so up to 2.5s) if the target fails the… Damage 110 (about 2.44x spirit scaling) when it lands Defensive Rooting a diver in place is a strong self-peel 1 Warden deals +20% bullet damage to trapped heroes for 5s 2 +0.75s immobilise duration 5 -14s cooldown (34s base) and silences the target until they escape or are immobilised unlock — A conditional 1.75s Root on a 34s cooldown is his first real kill threat
  • Last Stand Last Stand 6s Duration180s Cooldown After a two-second charge-up, Warden pulses damage in a wide radius around himself twice a second, healing for a large share of the damage he deals. Crowd Control none directly — its power comes from being paired with Binding Word Damage 70 DPS base (about 1.3x spirit scaling) over 6s in a 12m radius; Mobility none, and he is channelling 1 +4m radius (12m base up to 16m) 2 +40.5 DPS and -30s cooldown (180s base) 5 +4s duration and Unstoppable plus +30% resists while channelling unlock — Plus Binding Word Binding Word 15m Range34s Cooldown Curses a targeted enemy hero. Crowd Control 1.75s immobilise (T2 adds +0.75s, so up to 2.5s) if the target fails the… Damage 110 (about 2.44x spirit scaling) when it lands Defensive Rooting a diver in place is a strong self-peel 1 Warden deals +20% bullet damage to trapped heroes for 5s 2 +0.75s immobilise duration 5 -14s cooldown (34s base) and silences the target until they escape or are immobilised becomes a guaranteed kill combo on any target that fails the escape check
  • Alchemical Flask Alchemical Flask 12s Cooldown Hurls a flask that damages enemies in a small area and leaves them dealing less weapon damage and moving more slowly. Crowd Control -16% movement slow for 3s Damage 60 base (about 0.63x spirit scaling); Defensive The weapon damage reduction is effectively a defensive buff for his whole… 1 enemies hit lose 1 Stamina 2 +35 damage and an additional -25% weapon damage (total -50%) 5 -7s cooldown (12s base) and +2m radius; T2 (-50% weapon damage) — He becomes a hard counter to bullet carries, halving their output for 7 seconds at a time

Warden build → · Warden’s hardest matchups →

What Valve has shown of Violet

Abilities not shown yet. Valve's words for Violet: ambitious, nimble, creative. A painter. Likely a zoning or terrain-painting kit; nothing confirmed yet.

Other new heroes against Warden