Nurse Harrow vs Paradox
Written for the Nurse Harrow player. Playing Paradox? See Paradox vs Nurse Harrow →
Nurse Harrow is announced but not out yet. New heroes release Tuesdays and Fridays at 2:00 pm Pacific, in an order set by player vote; the next slot is Friday 16 October.
This page becomes the full matchup guide on release day: the measured win rate, who is favoured, how to win, a phase-by-phase plan and the abilities to watch. Everything known about Nurse Harrow so far →
How to beat Paradox
- Dodge the swap projectile. It travels and can be sidestepped or blocked by line of sight; a dodged
Paradoxical Swap
Paradoxical Swap Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. costs her 110 seconds. - If you do get swapped, immediately turn and fight HER rather than trying to run — she is now isolated next to your team with 730 HP and, at most, a 200 barrier from T1.
- Break line of sight while she is charging
Kinetic Carbine
Kinetic Carbine Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling. . Post-09-16-2026 an uncharged shot only does 10% minimum damage, so forcing an early release nearly nullifies it. - Walk around
Time Wall
Time Wall Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. rather than shooting into it, and close to melee/shotgun range where projectile-blocking does nothing.
Bait these first
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Time Wall
Time Wall Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. first. It is her anti-dive and her projectile shield; force it with a feint and then commit, because with it down she has no way to stop a gap-close. -
Kinetic Carbine
Kinetic Carbine Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling. second — make her release an uncharged shot for the reduced 10% minimum, which both wastes the damage and puts the time-stop on a 28s cooldown. -
Pulse Grenade
Pulse Grenade A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. third: make her use it as wave clear or as a panic self-peel rather than as the pre-placed damage zone the swap combo needs.
What Paradox does to you
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Paradoxical Swap
Paradoxical Swap Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. yanks you out of your team and drops you alone next to hers, for 150 spirit-scaling damage, from up to 13m further away at T2 than you expect. - The standard pattern is a pre-placed
Pulse Grenade
Pulse Grenade A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. and then a swap into it — you arrive already inside expanding pulses that stack a damage amp against you. -
Kinetic Carbine
Kinetic Carbine Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling. is a full time-stop on hit, so a landed charged shot means every one of her teammates gets a free window on you.
What Valve has shown of Nurse Harrow
Abilities not shown yet. Valve's words for Nurse Harrow: strict, terrifying, savior. A medical theme and a healer's silhouette — watch for whether she is a support or a drain-tank.
Other new heroes against Paradox
- Violet vs Paradox from 16 Oct