Nurse Harrow vs Infernus
Written for the Nurse Harrow player. Playing Infernus? See Infernus vs Nurse Harrow →
Nurse Harrow is announced but not out yet. New heroes release Tuesdays and Fridays at 2:00 pm Pacific, in an order set by player vote; the next slot is Friday 16 October.
This page becomes the full matchup guide on release day: the measured win rate, who is favoured, how to win, a phase-by-phase plan and the abilities to watch. Everything known about Nurse Harrow so far →
How to beat Infernus
- Hold him at range —
Napalm
Napalm Sprays a burning mixture in front of him that deals spirit damage, slows whoever it touches, and leaves them coated in napalm that keeps burning. Crowd Control movement slow on everyone hit Damage about 40 spirit at base plus the napalm coating over time (deadlock.one) Mobility none directly, though the slow effectively closes distance 1 +15% lifesteal 2 applies about +17% Damage Taken and -33% Healing to affected targets is a short cone and his SMG has 660 m/s travel; Grey Talon, Vindicta or Holliday fight him from outside his entire kit - Buy Spirit Armor, not just Bullet Armor:
Napalm
Napalm Sprays a burning mixture in front of him that deals spirit damage, slows whoever it touches, and leaves them coated in napalm that keeps burning. Crowd Control movement slow on everyone hit Damage about 40 spirit at base plus the napalm coating over time (deadlock.one) Mobility none directly, though the slow effectively closes distance 1 +15% lifesteal 2 applies about +17% Damage Taken and -33% Healing to affected targets ,
Afterburn
Afterburn His weapon hits build a burning effect that deals spirit damage over time. Damage about 14 spirit damage per second at base (deadlock.one) 1 burning targets suffer about -35% spirit damage 2 +3.0s maximum burn duration ,
Flame Dash
Flame Dash Dashes forward with slow resistance, leaving a burning trail behind that damages anyone standing in it. Damage about 30 damage per second from the trail; Mobility a substantial forward dash, extendable by holding forward Defensive slow resistance during the dash makes it reliable as an escape even into… 1 +1.0s trail duration and about +20 damage per second 2 2 ability charges with about a 14s recharge trail and
Concussive Combustion
Concussive Combustion Turns Infernus into a living bomb that detonates after a delay, dealing spirit damage and stunning every nearby enemy. Crowd Control area stun on detonation; Damage about 125 spirit at base (deadlock.one) Defensive uninterruptible, so it functions as a panic button that punishes whoever… 1 about -65s cooldown and +100% explosion lifesteal 2 +0.9s stun duration and +10m radius are all Spirit Damage - Carry
Dispel Magic
Dispel Magic +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate to strip the
Afterburn
Afterburn His weapon hits build a burning effect that deals spirit damage over time. Damage about 14 spirit damage per second at base (deadlock.one) 1 burning targets suffer about -35% spirit damage 2 +3.0s maximum burn duration burn and the
Napalm
Napalm Sprays a burning mixture in front of him that deals spirit damage, slows whoever it touches, and leaves them coated in napalm that keeps burning. Crowd Control movement slow on everyone hit Damage about 40 spirit at base plus the napalm coating over time (deadlock.one) Mobility none directly, though the slow effectively closes distance 1 +15% lifesteal 2 applies about +17% Damage Taken and -33% Healing to affected targets slow together — it resets his whole damage ramp - Use the
Concussive Combustion
Concussive Combustion Turns Infernus into a living bomb that detonates after a delay, dealing spirit damage and stunning every nearby enemy. Crowd Control area stun on detonation; Damage about 125 spirit at base (deadlock.one) Defensive uninterruptible, so it functions as a panic button that punishes whoever… 1 about -65s cooldown and +100% explosion lifesteal 2 +0.9s stun duration and +10m radius delay to LEAVE, not to CC him; it is uninterruptible, so a Stun on him is a wasted cooldown
Bait these first
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Flame Dash
Flame Dash Dashes forward with slow resistance, leaving a burning trail behind that damages anyone standing in it. Damage about 30 damage per second from the trail; Mobility a substantial forward dash, extendable by holding forward Defensive slow resistance during the dash makes it reliable as an escape even into… 1 +1.0s trail duration and about +20 damage per second 2 2 ability charges with about a 14s recharge first — before tier 3 it is his only mobility. Feint an approach, make him dash to close, then focus him with no escape available -
Napalm
Napalm Sprays a burning mixture in front of him that deals spirit damage, slows whoever it touches, and leaves them coated in napalm that keeps burning. Crowd Control movement slow on everyone hit Damage about 40 spirit at base plus the napalm coating over time (deadlock.one) Mobility none directly, though the slow effectively closes distance 1 +15% lifesteal 2 applies about +17% Damage Taken and -33% Healing to affected targets second: force it onto a durable frontliner or the creep wave, since without the slow he cannot hold you in his SMG range -
Concussive Combustion
Concussive Combustion Turns Infernus into a living bomb that detonates after a delay, dealing spirit damage and stunning every nearby enemy. Crowd Control area stun on detonation; Damage about 125 spirit at base (deadlock.one) Defensive uninterruptible, so it functions as a panic button that punishes whoever… 1 about -65s cooldown and +100% explosion lifesteal 2 +0.9s stun duration and +10m radius is not worth baiting for interruption (it cannot be cancelled), but it IS worth baiting for position — make him commit it on a target holding
Ethereal Shift
Ethereal Shift +37s Cooldown +4s Duration +5s Buff Duration +30% Spirit Resist +20 Spirit Power or
Unstoppable
Unstoppable +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer
What Infernus does to you
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Napalm
Napalm Sprays a burning mixture in front of him that deals spirit damage, slows whoever it touches, and leaves them coated in napalm that keeps burning. Crowd Control movement slow on everyone hit Damage about 40 spirit at base plus the napalm coating over time (deadlock.one) Mobility none directly, though the slow effectively closes distance 1 +15% lifesteal 2 applies about +17% Damage Taken and -33% Healing to affected targets plus
Afterburn
Afterburn His weapon hits build a burning effect that deals spirit damage over time. Damage about 14 spirit damage per second at base (deadlock.one) 1 burning targets suffer about -35% spirit damage 2 +3.0s maximum burn duration means you keep taking damage after the fight appears to be over — disengaging at 40% health frequently still kills you -
Napalm
Napalm Sprays a burning mixture in front of him that deals spirit damage, slows whoever it touches, and leaves them coated in napalm that keeps burning. Crowd Control movement slow on everyone hit Damage about 40 spirit at base plus the napalm coating over time (deadlock.one) Mobility none directly, though the slow effectively closes distance 1 +15% lifesteal 2 applies about +17% Damage Taken and -33% Healing to affected targets tier 3 applies -33% healing, so your
Restorative Locket
Restorative Locket +20s Cooldown +0.1s Cast Delay +8% Spirit Resist +25 Max Stacks +3 Max Stamina Restore ,
Lifestrike
Lifestrike +4s Cooldown +48% Move Speed +2.5s Slow Duration +16% Melee Damage +125 Bonus Health Builds from Melee Lifesteal or support heals simply do not save you -
Concussive Combustion
Concussive Combustion Turns Infernus into a living bomb that detonates after a delay, dealing spirit damage and stunning every nearby enemy. Crowd Control area stun on detonation; Damage about 125 spirit at base (deadlock.one) Defensive uninterruptible, so it functions as a panic button that punishes whoever… 1 about -65s cooldown and +100% explosion lifesteal 2 +0.9s stun duration and +10m radius cannot be interrupted — stunning him does nothing, and at tier 3 the radius is large enough that walking out is not reliable
What Valve has shown of Nurse Harrow
Abilities not shown yet. Valve's words for Nurse Harrow: strict, terrifying, savior. A medical theme and a healer's silhouette — watch for whether she is a support or a drain-tank.
Other new heroes against Infernus
- Violet vs Infernus from 16 Oct