Mina vs Nurse Harrow
Written for the Mina player. Playing Nurse Harrow? See Nurse Harrow vs Mina →
Nurse Harrow is announced but not out yet. New heroes release Tuesdays and Fridays at 2:00 pm Pacific, in an order set by player vote; the next slot is Friday 16 October.
This page becomes the full matchup guide on release day: the measured win rate, who is favoured, how to win, a phase-by-phase plan and the abilities to watch. Everything known about Nurse Harrow so far →
Your side: Mina in lane
Lane strengths
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Love Bites
Love Bites Mina's bullets carry extra spirit damage, and damage she deals builds toward a bite that detonates for a burst of bonus spirit damage. Crowd Control None at base. T1 adds a 30% slow for 3s when the bite procs. Damage 4 spirit damage per bullet and 45 bonus damage on the bite (deadlock.one). 1 on proc, +30% slow for 3s. 2 +3 spirit damage per bullet, +45 bonus damage. 5 -5s cooldown and on proc +25% fire rate for 5s. lets her deal real Spirit Damage from an unpunishable distance on a very short effective cooldown, so she wins poke wars she should lose on raw gun stats. -
Sanguine Retreat
Sanguine Retreat Mina scatters into a cloud, becoming untargetable while she flies to a chosen point, and can recast within a short window to move again. Damage No damage. T1 grants +25% fire rate for 8s and adds 8 bullets on cast. Mobility 9m cast range, untargetable during flight, recastable within a brief window… Defensive Full untargetability during the flight — it dodges projectiles, hitscan and… 1 on cast, +25% fire rate for 8s and +8 bullets. 2 +1 recast and +4m range. means she can contest an orb or a soul she has no business contesting and blink out untargetable before the answer arrives. -
Rake
Rake A close slash that deals spirit damage scaled up by how much health the target is missing, executes weakened non-hero units outright, and refunds health to Mina on a kill. Damage 60 base damage with 25 heal per kill (deadlock.one). Defensive Heal per kill (+30 more at T2) is her only sustain; 1 +30 heal per kill, -8s cooldown. 2 +7% missing-health damage and increased heal-per-kill spirit scaling. 's non-hero execute makes her last-hitting safe and reliable, and heal-per-kill keeps her topped up without leaving lane.
Lane weaknesses
- 660 base health is among the lowest in the game; a single landed hard-CC plus follow-up removes her outright.
- Her pistol's falloff starts at 20m and ends at 46m, the shortest effective window of her peer group — a long-range laner just out-ranges her.
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Rake
Rake A close slash that deals spirit damage scaled up by how much health the target is missing, executes weakened non-hero units outright, and refunds health to Mina on a kill. Damage 60 base damage with 25 heal per kill (deadlock.one). Defensive Heal per kill (+30 more at T2) is her only sustain; 1 +30 heal per kill, -8s cooldown. 2 +7% missing-health damage and increased heal-per-kill spirit scaling. needs close range on a 16s cooldown, so a laner who never lets her inside denies half her kit.
Power spikes
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Love Bites
Love Bites Mina's bullets carry extra spirit damage, and damage she deals builds toward a bite that detonates for a burst of bonus spirit damage. Crowd Control None at base. T1 adds a 30% slow for 3s when the bite procs. Damage 4 spirit damage per bullet and 45 bonus damage on the bite (deadlock.one). 1 on proc, +30% slow for 3s. 2 +3 spirit damage per bullet, +45 bonus damage. 5 -5s cooldown and on proc +25% fire rate for 5s. unlocked first (laning 0-10min) — Her highest-win-rate opener is Love Bites then double Rake (61.8% WR per deadlocklabs.gg); the lane harassment starts immediately. -
Love Bites
Love Bites Mina's bullets carry extra spirit damage, and damage she deals builds toward a bite that detonates for a burst of bonus spirit damage. Crowd Control None at base. T1 adds a 30% slow for 3s when the bite procs. Damage 4 spirit damage per bullet and 45 bonus damage on the bite (deadlock.one). 1 on proc, +30% slow for 3s. 2 +3 spirit damage per bullet, +45 bonus damage. 5 -5s cooldown and on proc +25% fire rate for 5s. T2 (mid game) — +3 spirit per bullet and +45 bite damage roughly doubles her effective output at the point most heroes are still building. -
Sanguine Retreat
Sanguine Retreat Mina scatters into a cloud, becoming untargetable while she flies to a chosen point, and can recast within a short window to move again. Damage No damage. T1 grants +25% fire rate for 8s and adds 8 bullets on cast. Mobility 9m cast range, untargetable during flight, recastable within a brief window… Defensive Full untargetability during the flight — it dodges projectiles, hitscan and… 1 on cast, +25% fire rate for 8s and +8 bullets. 2 +1 recast and +4m range. T3 — The extra recast plus +4m range makes her practically uncatchable; this is where the 'unbeatable' perception comes from.
What Valve has shown of Nurse Harrow
Abilities not shown yet. Valve's words for Nurse Harrow: strict, terrifying, savior. A medical theme and a healer's silhouette — watch for whether she is a support or a drain-tank.
Other new heroes against Mina
- Mina vs Violet from 16 Oct