Apollo vs Violet
Written for the Apollo player. Playing Violet? See Violet vs Apollo →
Violet is announced but not out yet. New heroes release Tuesdays and Fridays at 2:00 pm Pacific, in an order set by player vote; the next slot is Friday 16 October.
This page becomes the full matchup guide on release day: the measured win rate, who is favoured, how to win, a phase-by-phase plan and the abilities to watch. Everything known about Violet so far →
Your side: Apollo in lane
Lane strengths
- The no-falloff-to-25m weapon means he wins medium-range trades against heroes whose damage is already degrading at that distance
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Disengaging Sigil
Disengaging Sigil Apollo inscribes a glowing sigil in the air ahead of him and springs backwards as it bursts, damaging and slowing anyone standing in it. Crowd Control Movement slow on enemies caught in the blast. Damage 85 base damage (deadlock.one). Mobility A backwards leap; at Tier 2 it also restores 1 stamina and resets his air… 1 +25% fire rate and +25% bullet velocity for 8s 2 restores 1 stamina and resets air jump / dash limit on hitting player targets 5 can be recast within 4 seconds lets him take an aggressive trade and immediately deny the counter-trade, which is very hard to punish -
Riposte
Riposte Apollo readies a deflection. Crowd Control Stun on the counter-dash target; Damage No direct damage listed; Mobility A targeted dash to an enemy hero after a successful deflection — a… 1 -8s cooldown (from a 22s base) 2 melee resist reduction increased to -30% 5 +1.6s stun duration punishes a laner who mechanically pre-fires at him, turning their aggression into a Stun
Lane weaknesses
- Only ~49 weapon DPS with 2.63 shots per second — he cannot burst a healthy laner down through raw gunfire
- Poor wave clear; he farms slowly compared to Calico or Drifter
- Fragile, so a lane that collapses on him with real CC removes him from the map
Power spikes
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Flawless Advance
Flawless Advance Apollo performs a run of lunges in whatever direction he chooses, driving piercing stabs out in front of him. Damage 25 base hold damage, 40 at maximum hold, 65 on a perfect release… Mobility Directional lunges usable in any direction; Defensive Tier 2 grants 60% bullet resistance during the lunges, which makes it a… 1 hero hits restore 35 health (1.3 spirit scaling) 2 -12s cooldown (from a 26s base) and 60% bullet resistance during the lunges 5 +65 damage with improved spirit scaling, plus increased lunge speed and distance T2 (roughly 4-6k souls) — -12s cooldown plus 60% bullet resistance during the lunges makes his primary damage tool repeatable and safe to use into gunfire -
Itani Lo Sahn
Itani Lo Sahn Apollo winds up a wide, long-reaching slash. Crowd Control Stasis-style lockdown — the target cannot take action and is stuck in slow… Damage 200 delayed damage base (deadlock.one); Mobility Tier 1 adds +8m dash range to the slash; 1 +8m dash range 2 -35s cooldown (from a 145s base) 5 adds maximum-health damage and increases the bonus against half-health enemies by 50% unlock — Gives him an anti-heal execute he otherwise completely lacks -
Riposte
Riposte Apollo readies a deflection. Crowd Control Stun on the counter-dash target; Damage No direct damage listed; Mobility A targeted dash to an enemy hero after a successful deflection — a… 1 -8s cooldown (from a 22s base) 2 melee resist reduction increased to -30% 5 +1.6s stun duration T3 — +1.6s Stun turns a successful parry from a trade-winner into a kill sentence
What Valve has shown of Violet
Abilities not shown yet. Valve's words for Violet: ambitious, nimble, creative. A painter. Likely a zoning or terrain-painting kit; nothing confirmed yet.
Other new heroes against Apollo
- Apollo vs Nurse Harrow from 16 Oct