How to play The Doorman
Best build by measured win rate · patch 09-29-2026 · updated Oct 14 · The Doorman wins 45.9% overall
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The The Doorman build
Each tier lists the items The Doorman players win with most often, out of 206,776 The Doorman games. Win % is how often The Doorman wins when the item is bought; the green or red number is how far that is above or below the rest of the same tier. Popularity is the share of The Doorman games the item was bought in; Bought at is the average time. Only items bought in at least 1,500 games and by at least 5% of The Doorman players count, so a lucky streak can’t make the list.
Lane · Tier 1 · 800 souls
Early mid game · Tier 2 · 1,600 souls
-
Trophy Collector - Win %
- 47.4% +0.9
- Popularity
- 46%
- Games
- 94,619
- Bought at
- ~11 min
-
Improved Spirit - Win %
- 47.0% +0.5
- Popularity
- 68%
- Games
- 140,792
- Bought at
- ~16 min
-
Spirit Lifesteal - Win %
- 48.6% +2.1
- Popularity
- 5.9%
- Games
- 12,251
- Bought at
- ~20 min
-
Compress Cooldown - Win %
- 47.6% +1.1
- Popularity
- 43%
- Games
- 89,750
- Bought at
- ~20 min
Mid game · Tier 3 · 3,200 souls
Late game · Tier 4 · 6,400 souls
Situational / optional
Fewer The Doorman players buy these, usually against particular enemies, but those who do win clearly more than the rest of the same tier. Each still has at least 1,500 games behind it.
-
Diviner's Kevlar - Win %
- 55.9% +5.0
- Popularity
- 1.1%
- Games
- 2,269
- Bought at
- ~37 min
- Tier
- 4
-
Witchmail - Win %
- 55.1% +4.2
- Popularity
- 3.0%
- Games
- 6,197
- Bought at
- ~41 min
- Tier
- 4
-
Escalating Exposure - Win %
- 54.5% +3.6
- Popularity
- 2.2%
- Games
- 4,465
- Bought at
- ~39 min
- Tier
- 4
-
Rescue Beam - Win %
- 50.3% +3.1
- Popularity
- 3.4%
- Games
- 7,129
- Bought at
- ~24 min
- Tier
- 3
-
Infuser - Win %
- 53.6% +2.7
- Popularity
- 1.9%
- Games
- 3,926
- Bought at
- ~37 min
- Tier
- 4
-
Superior Duration - Win %
- 49.4% +2.2
- Popularity
- 4.3%
- Games
- 8,984
- Bought at
- ~30 min
- Tier
- 3
Popular, but behind the rest of their tier
-
Vortex Web - Win %
- 46.0% -4.9
- Popularity
- 40%
- Games
- 82,987
- Bought at
- ~26 min
- Tier
- 4
-
Knockdown - Win %
- 45.3% -1.9
- Popularity
- 15%
- Games
- 30,959
- Bought at
- ~26 min
- Tier
- 3
Not wrong to buy, and sometimes the right answer to a specific enemy. On average, The Doorman players who buy these win less than those who buy something else at that point.
How this build is chosen
Source: deadlock-api.com item results for The Doorman, City Never Sleeps matches since 2026-09-30, refreshed daily. Items are compared with the rest of their own tier, because late items always show higher raw win rates (only players who are ahead can afford them). Ranking uses the low end of each item’s 95% confidence range, so more games beat a lucky few. It shows what winning The Doorman players buy; it can’t prove the item caused the win. For what to change against a specific enemy team, use the matchup tool.
How The Doorman plays
Strengths
-
Hotel Guest
Hotel Guest The Doorman sends a targeted enemy's body away to the Baroness Hotel. Crowd Control A full removal from the fight — mechanically the strongest CC effect in this… Damage 75 initial damage plus 125 on an extended stay; Defensive Banishing the hero who is killing you is his best defensive option, though… 1 1 AP: -1 stamina cost and -25s cooldown (120s to 95s) 2 2 AP: +1.5s stun on failed checkout and 150 extended damage 5 5 AP: caster becomes unstoppable while the hotel is occupied, and a 15s cooldown on… is the cleanest anti-carry tool in this group — it does not reduce a hero's output, it removes the hero -
Doorway
Doorway The Doorman places two connected doors in the world. Damage No damage. 65-70m maximum door separation (mobalytics lists 65m… Mobility Effectively a team-wide teleport, though it must be set up in advance and is… Defensive His only escape, and at 2 AP it grants a barrier to the first person who… 1 1 AP: +20s duration 2 2 AP: grants a barrier on first transit through a door 5 5 AP: +40m door separation and +30m cast range gives his whole team map mobility and flank options that no other hero here provides -
Call Bell
Call Bell The Doorman throws out a call bell that damages on impact, then explodes after a short delay for further damage, wrecking the weapon accuracy and movement speed of everyone caught. Crowd Control -100% weapon accuracy and -35% movement speed in a 5.5m radius. Damage 40 impact damage plus 55-85 explosion damage (deadlock.one lists 55… Defensive The accuracy debuff is a hard shutdown on any gun-primary hero trying to… 1 1 AP: +1 charge 2 2 AP: +30 impact and +40 explosion damage 5 5 AP: +26s lifetime, continuous slow application, and +4.5m radius 's -100% accuracy is a near-total shutdown of weapon-damage heroes inside its radius -
Luggage Cart
Luggage Cart The Doorman sends out a luggage cart that deals spirit damage and pulls enemy heroes along with it as it travels. Crowd Control Forced displacement along the cart's path. Damage 60-80 spirit damage (deadlock.one lists 60, mobalytics lists 80); Mobility The friendly alt-cast is a mobility tool for allies (and a way to bring a… 1 1 AP: +80 damage 2 2 AP: +25m cast range (20m to 45m) 5 5 AP: +1.25s stun when the target is slammed into a wall, and -15s cooldown works both ways: it initiates on enemies and rescues or delivers allies
In lane
- 24 damage per shot is heavy per-bullet value, so he last-hits and denies comfortably despite low overall DPS
-
Call Bell
Call Bell The Doorman throws out a call bell that damages on impact, then explodes after a short delay for further damage, wrecking the weapon accuracy and movement speed of everyone caught. Crowd Control -100% weapon accuracy and -35% movement speed in a 5.5m radius. Damage 40 impact damage plus 55-85 explosion damage (deadlock.one lists 55… Defensive The accuracy debuff is a hard shutdown on any gun-primary hero trying to… 1 1 AP: +1 charge 2 2 AP: +30 impact and +40 explosion damage 5 5 AP: +26s lifetime, continuous slow application, and +4.5m radius at a 16s cooldown is constant lane harass, and the -100% accuracy debuff makes it a hard shutdown against a gun-primary opponent -
Luggage Cart
Luggage Cart The Doorman sends out a luggage cart that deals spirit damage and pulls enemy heroes along with it as it travels. Crowd Control Forced displacement along the cart's path. Damage 60-80 spirit damage (deadlock.one lists 60, mobalytics lists 80); Mobility The friendly alt-cast is a mobility tool for allies (and a way to bring a… 1 1 AP: +80 damage 2 2 AP: +25m cast range (20m to 45m) 5 5 AP: +1.25s stun when the target is slammed into a wall, and -15s cooldown alt-cast on his lane partner is an unusual laning tool — he can pull a diving partner into or out of a trade
Power spikes
- 2 AP into
Luggage Cart
Luggage Cart The Doorman sends out a luggage cart that deals spirit damage and pulls enemy heroes along with it as it travels. Crowd Control Forced displacement along the cart's path. Damage 60-80 spirit damage (deadlock.one lists 60, mobalytics lists 80); Mobility The friendly alt-cast is a mobility tool for allies (and a way to bring a… 1 1 AP: +80 damage 2 2 AP: +25m cast range (20m to 45m) 5 5 AP: +1.25s stun when the target is slammed into a wall, and -15s cooldown — +25m cast range (20m to 45m) converts it from a close-range tool into a long-range initiation that he can use without exposing himself -
Hotel Guest
Hotel Guest The Doorman sends a targeted enemy's body away to the Baroness Hotel. Crowd Control A full removal from the fight — mechanically the strongest CC effect in this… Damage 75 initial damage plus 125 on an extended stay; Defensive Banishing the hero who is killing you is his best defensive option, though… 1 1 AP: -1 stamina cost and -25s cooldown (120s to 95s) 2 2 AP: +1.5s stun on failed checkout and 150 extended damage 5 5 AP: caster becomes unstoppable while the hotel is occupied, and a 15s cooldown on… unlock — Turns every fight into a potential 5v4 and gives him a way to remove the single hero his team cannot handle - 1 AP into
Hotel Guest
Hotel Guest The Doorman sends a targeted enemy's body away to the Baroness Hotel. Crowd Control A full removal from the fight — mechanically the strongest CC effect in this… Damage 75 initial damage plus 125 on an extended stay; Defensive Banishing the hero who is killing you is his best defensive option, though… 1 1 AP: -1 stamina cost and -25s cooldown (120s to 95s) 2 2 AP: +1.5s stun on failed checkout and 150 extended damage 5 5 AP: caster becomes unstoppable while the hotel is occupied, and a 15s cooldown on… — -25s cooldown (120s to 95s) makes the banish available for most objective fights rather than one per game phase - 5 AP into
Hotel Guest
Hotel Guest The Doorman sends a targeted enemy's body away to the Baroness Hotel. Crowd Control A full removal from the fight — mechanically the strongest CC effect in this… Damage 75 initial damage plus 125 on an extended stay; Defensive Banishing the hero who is killing you is his best defensive option, though… 1 1 AP: -1 stamina cost and -25s cooldown (120s to 95s) 2 2 AP: +1.5s stun on failed checkout and 150 extended damage 5 5 AP: caster becomes unstoppable while the hotel is occupied, and a 15s cooldown on… (late 40min+) — Becoming unstoppable while the hotel is occupied removes the main risk of casting a 7m ultimate inside an enemy team
Weak points to cover
- 755 HP, no resists, no healing and no movement ability — the most positionally punishing profile in this group
- An ultimate with a 7m cast range on a hero who cannot close distance without setting up
Doorway
Doorway The Doorman places two connected doors in the world. Damage No damage. 65-70m maximum door separation (mobalytics lists 65m… Mobility Effectively a team-wide teleport, though it must be set up in advance and is… Defensive His only escape, and at 2 AP it grants a barrier to the first person who… 1 1 AP: +20s duration 2 2 AP: grants a barrier on first transit through a door 5 5 AP: +40m door separation and +30m cast range first - 35 DPS means he contributes almost nothing outside his cooldowns
Next
The Doorman’s hardest matchups
- vs Rat King -8.6 pts
- vs Graves -6.5 pts
- vs Paige -5.4 pts
Best teammates
-
Graves
Graves Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 53.7% duo win -
Seven
Seven Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 53.2% duo win -
Rat King
Rat King Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 53.3% duo win