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Kelvin portrait

How to play Kelvin

Best build by measured win rate · patch 09-29-2026 · updated Oct 14 · Kelvin wins 53.7% overall

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The Kelvin build

Each tier lists the items Kelvin players win with most often, out of 164,336 Kelvin games. Win % is how often Kelvin wins when the item is bought; the green or red number is how far that is above or below the rest of the same tier. Popularity is the share of Kelvin games the item was bought in; Bought at is the average time. Only items bought in at least 1,500 games and by at least 5% of Kelvin players count, so a lucky streak can’t make the list.

Lane · Tier 1 · 800 souls

Early mid game · Tier 2 · 1,600 souls

Mid game · Tier 3 · 3,200 souls

Late game · Tier 4 · 6,400 souls

Situational / optional

Fewer Kelvin players buy these, usually against particular enemies, but those who do win clearly more than the rest of the same tier. Each still has at least 1,500 games behind it.

Popular, but behind the rest of their tier

Not wrong to buy, and sometimes the right answer to a specific enemy. On average, Kelvin players who buy these win less than those who buy something else at that point.

How this build is chosen

Source: deadlock-api.com item results for Kelvin, City Never Sleeps matches since 2026-09-30, refreshed daily. Items are compared with the rest of their own tier, because late items always show higher raw win rates (only players who are ahead can afford them). Ranking uses the low end of each item’s 95% confidence range, so more games beat a lucky few. It shows what winning Kelvin players buy; it can’t prove the item caused the win. For what to change against a specific enemy team, use the matchup tool.

How Kelvin plays

Strengths

  • Frozen Shelter Frozen Shelter Freezes the air around himself or a targeted hero, raising an impenetrable dome. Crowd Control heavy slow on enemies caught inside Defensive about +90 health regeneration and full protection from outside fire; 1 purges non-ultimate debuffs and adds about +65 health regeneration with improved spirit… is a hard physical barrier that stops ranged damage and ultimates outright
  • Best-in-group team sustain between Frost Grenade Frost Grenade 30s Cooldown Lobs a grenade that bursts into a freezing cloud, healing allies caught in it while dealing spirit damage and cutting enemy movement speed. Crowd Control movement slow on enemies; Damage about 60 spirit at base, with a matching heal of about 60; Defensive the primary heal in his kit outside the ultimate, and the stamina freeze… 1 +30 damage and +30 heal 2 about -10s cooldown and freezes enemy stamina regeneration 5 +2m radius with improved spirit scaling healing and the dome's regeneration
  • Arctic Beam Arctic Beam 5s Duration28s Cooldown Channels a beam of freezing energy in front of him that damages targets and progressively cuts their movement speed and fire rate the longer it stays on them. Crowd Control ramping movement speed and fire rate reduction; Damage about 45 damage per second at base; Mobility none — it constrains his own movement while he holds it 1 about -20% fire rate and move speed on targets 2 about +20 DPS with improved spirit scaling 5 about -13s cooldown and fires 2 additional beams at targets within 10m 's fire rate reduction is a direct, scarce counter to gun carries
  • Ice Path Ice Path 8s Duration50s Cooldown Lays down a floating trail of ice that Kelvin and his allies can ride for bonus movement, while Kelvin gains 60% slow resistance for the duration. Mobility substantial — fast movement along the path plus access to elevation nothing… Defensive 60% slow resistance while active makes it very hard to kite him off the… 1 about +2 m/s move speed and +35% bullet resist for Kelvin 2 about +35% spirit and +20 Spirit Power for Kelvin gives his whole team map mobility and access to angles nothing else reaches

In lane

  • Frost Grenade Frost Grenade 30s Cooldown Lobs a grenade that bursts into a freezing cloud, healing allies caught in it while dealing spirit damage and cutting enemy movement speed. Crowd Control movement slow on enemies; Damage about 60 spirit at base, with a matching heal of about 60; Defensive the primary heal in his kit outside the ultimate, and the stamina freeze… 1 +30 damage and +30 heal 2 about -10s cooldown and freezes enemy stamina regeneration 5 +2m radius with improved spirit scaling heals his lane partner and chips the enemy in one throw, which wins attrition lanes outright
  • Arctic Beam Arctic Beam 5s Duration28s Cooldown Channels a beam of freezing energy in front of him that damages targets and progressively cuts their movement speed and fire rate the longer it stays on them. Crowd Control ramping movement speed and fire rate reduction; Damage about 45 damage per second at base; Mobility none — it constrains his own movement while he holds it 1 about -20% fire rate and move speed on targets 2 about +20 DPS with improved spirit scaling 5 about -13s cooldown and fires 2 additional beams at targets within 10m clears waves quickly and pressures the enemy guardian
  • Ice Path Ice Path 8s Duration50s Cooldown Lays down a floating trail of ice that Kelvin and his allies can ride for bonus movement, while Kelvin gains 60% slow resistance for the duration. Mobility substantial — fast movement along the path plus access to elevation nothing… Defensive 60% slow resistance while active makes it very hard to kite him off the… 1 about +2 m/s move speed and +35% bullet resist for Kelvin 2 about +35% spirit and +20 Spirit Power for Kelvin is a lane escape that most gank attempts cannot follow, and it brings his partner out too

Power spikes

  • Frozen Shelter Frozen Shelter Freezes the air around himself or a targeted hero, raising an impenetrable dome. Crowd Control heavy slow on enemies caught inside Defensive about +90 health regeneration and full protection from outside fire; 1 purges non-ultimate debuffs and adds about +65 health regeneration with improved spirit… unlock — Immediately becomes the best defensive cooldown on either team and defines every objective fight
  • Arctic Beam Arctic Beam 5s Duration28s Cooldown Channels a beam of freezing energy in front of him that damages targets and progressively cuts their movement speed and fire rate the longer it stays on them. Crowd Control ramping movement speed and fire rate reduction; Damage about 45 damage per second at base; Mobility none — it constrains his own movement while he holds it 1 about -20% fire rate and move speed on targets 2 about +20 DPS with improved spirit scaling 5 about -13s cooldown and fires 2 additional beams at targets within 10m tier 3 — Two extra beams within about 10m turns his main damage from single-target into a teamfight tool
  • Frost Grenade Frost Grenade 30s Cooldown Lobs a grenade that bursts into a freezing cloud, healing allies caught in it while dealing spirit damage and cutting enemy movement speed. Crowd Control movement slow on enemies; Damage about 60 spirit at base, with a matching heal of about 60; Defensive the primary heal in his kit outside the ultimate, and the stamina freeze… 1 +30 damage and +30 heal 2 about -10s cooldown and freezes enemy stamina regeneration 5 +2m radius with improved spirit scaling tier 2 — Stamina regeneration freeze makes his slows actually stick against dash-heavy heroes
  • Frozen Shelter Frozen Shelter Freezes the air around himself or a targeted hero, raising an impenetrable dome. Crowd Control heavy slow on enemies caught inside Defensive about +90 health regeneration and full protection from outside fire; 1 purges non-ultimate debuffs and adds about +65 health regeneration with improved spirit… tier 3 — The non-ultimate debuff purge plus extra regeneration makes the dome a full reset for his whole team

Weak points to cover

  • No Hard CC at all — every one of his control effects is a slow or a debuff, not a Stun
  • Very low burst; he cannot close out a kill without help
  • Arctic Beam Arctic Beam 5s Duration28s Cooldown Channels a beam of freezing energy in front of him that damages targets and progressively cuts their movement speed and fire rate the longer it stays on them. Crowd Control ramping movement speed and fire rate reduction; Damage about 45 damage per second at base; Mobility none — it constrains his own movement while he holds it 1 about -20% fire rate and move speed on targets 2 about +20 DPS with improved spirit scaling 5 about -13s cooldown and fires 2 additional beams at targets within 10m requires him to stand still and face one direction

Next

Kelvin’s hardest matchups

Best teammates

  • Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 63.0% duo win
  • Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 61.2% duo win
  • Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) 58.8% duo win

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