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Deadman Danny portrait

How to play Deadman Danny

Best build by measured win rate · patch 09-29-2026 · updated Oct 14 · Deadman Danny wins 36.3% overall

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The Deadman Danny build

Each tier lists the items Deadman Danny players win with most often, out of 22,579 Deadman Danny games. Win % is how often Deadman Danny wins when the item is bought; the green or red number is how far that is above or below the rest of the same tier. Popularity is the share of Deadman Danny games the item was bought in; Bought at is the average time. Only items bought in at least 1,500 games and by at least 5% of Deadman Danny players count, so a lucky streak can’t make the list.

Popular, but behind the rest of their tier

Not wrong to buy, and sometimes the right answer to a specific enemy. On average, Deadman Danny players who buy these win less than those who buy something else at that point.

How this build is chosen

Source: deadlock-api.com item results for Deadman Danny, City Never Sleeps matches since 2026-09-30, refreshed daily. Items are compared with the rest of their own tier, because late items always show higher raw win rates (only players who are ahead can afford them). Ranking uses the low end of each item’s 95% confidence range, so more games beat a lucky few. It shows what winning Deadman Danny players buy; it can’t prove the item caused the win. For what to change against a specific enemy team, use the matchup tool.

How Deadman Danny plays

Strengths

  • Free flight: he picks his angles and reaches heroes others can't
  • A dive that launches everyone near the landing, then a grab that takes one enemy away
  • Shreds Bullet Resist and slows marked targets, which sets up his team as well as himself
  • Can't be killed by his own self-damage

In lane

  • Strix Salvo Strix Salvo 35m Range30s Cooldown Danny fires a salvo of spirit missiles that stick in the ground along a line he aims by holding and dragging. Crowd Control A 40% slow that fades over 1.5s each time a charged shot consumes a mark. Damage 27 spirit damage per missile (+0.74 per Spirit) in a 3.5m blast. Defensive A line of missiles across a street or a doorway punishes anyone who chases… 1 -12s cooldown 2 +20 damage and +35 marked damage 5 +2 missiles, longer range, and better Spirit scaling zones the lane and marks a laner for extra damage from his charged shots
  • Jettison Fuel Jettison Fuel 22m Range2s Duration22s Cooldown Danny sprays fuel in front of him for a couple of seconds, dealing weapon damage over time and stripping bullet resist. Crowd Control none on enemies. The backblast knocks Danny himself backwards. Damage 30 weapon damage per second (+0.8 per weapon damage) for 2s, then a 35… Mobility The backblast throws him backwards, which works as a short escape or a… 1 -8s cooldown 2 +60 backblast damage, and a backblast hit gives +18% fire rate for 7s 5 -10% more bullet resist shred, and a backblast hit applies a mark shreds Bullet Resist for an easy trade in close
  • He can fly over the lane to get angles nobody on the ground can

Power spikes

  • Close The Deal Close The Deal 10m Range135s Cooldown Danny grabs a nearby enemy and flies them high into the air, then crashes back to the ground. Crowd Control The grab itself takes the target out of the fight, then a 0.5s stun on… Damage 70 spirit damage on impact (+1 per Spirit) plus 3 per metre fallen (+0.09… Mobility Flies Danny and the target high into the air and lands them nearby. 1 +50 damage 2 -35s cooldown 5 +0.5s stun and +8 damage per metre unlock — Adds a grab that carries one enemy out of a fight and stuns them
  • Chimera Mk1 Chimera Mk1 21s Cooldown Danny holds the jump key to fly on his jetpack, building heat as he goes. Crowd Control The landing launches nearby enemies into the air. Damage The landing explosion deals 70 spirit damage (+1.5 per Spirit) plus 70… Mobility Sustained flight for as long as his heat allows, and air dashes cost heat… 1 heat vents faster while grounded 2 on hero hit, heal and take no self-damage 5 on hero hit, -40% cooldown and +120 spirit damage T2 — A dive that lands heals him and costs no health, so he can dive again and again
  • Strix Salvo Strix Salvo 35m Range30s Cooldown Danny fires a salvo of spirit missiles that stick in the ground along a line he aims by holding and dragging. Crowd Control A 40% slow that fades over 1.5s each time a charged shot consumes a mark. Damage 27 spirit damage per missile (+0.74 per Spirit) in a 3.5m blast. Defensive A line of missiles across a street or a doorway punishes anyone who chases… 1 -12s cooldown 2 +20 damage and +35 marked damage 5 +2 missiles, longer range, and better Spirit scaling T3 — Five missiles and better Spirit scaling give him more marks and more bonus damage
  • Jettison Fuel Jettison Fuel 22m Range2s Duration22s Cooldown Danny sprays fuel in front of him for a couple of seconds, dealing weapon damage over time and stripping bullet resist. Crowd Control none on enemies. The backblast knocks Danny himself backwards. Damage 30 weapon damage per second (+0.8 per weapon damage) for 2s, then a 35… Mobility The backblast throws him backwards, which works as a short escape or a… 1 -8s cooldown 2 +60 backblast damage, and a backblast hit gives +18% fire rate for 7s 5 -10% more bullet resist shred, and a backblast hit applies a mark T3 — 25% bullet-resist shred and a free mark on the backblast make every trade hit hard

Weak points to cover

  • Very low health (680) and his own kit hurts him
  • A missed dive stuns him for 1.3 seconds
  • Slows work on him in the air, and Slowing Hex Slowing Hex 1,600 souls Tier 2TechPress +29s Cooldown +3.5s Duration +0.1s Cast Delay +16% Move Speed -26% Dash Distance shuts his jetpack off

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Deadman Danny’s hardest matchups

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