How to play Celeste
Best build by measured win rate · patch 09-29-2026 · updated Oct 14 · Celeste wins 48.7% overall
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The Celeste build
Each tier lists the items Celeste players win with most often, out of 334,643 Celeste games. Win % is how often Celeste wins when the item is bought; the green or red number is how far that is above or below the rest of the same tier. Popularity is the share of Celeste games the item was bought in; Bought at is the average time. Only items bought in at least 1,500 games and by at least 5% of Celeste players count, so a lucky streak can’t make the list.
Lane · Tier 1 · 800 souls
Early mid game · Tier 2 · 1,600 souls
-
Restorative Locket - Win %
- 50.3% +1.1
- Popularity
- 51%
- Games
- 170,437
- Bought at
- ~15 min
-
Spirit Shielding - Win %
- 50.9% +1.7
- Popularity
- 26%
- Games
- 85,221
- Bought at
- ~16 min
-
Compress Cooldown - Win %
- 50.1% +0.9
- Popularity
- 22%
- Games
- 73,121
- Bought at
- ~21 min
-
Mystic Vulnerability - Win %
- 50.6% +1.4
- Popularity
- 48%
- Games
- 159,489
- Bought at
- ~23 min
Mid game · Tier 3 · 3,200 souls
Late game · Tier 4 · 6,400 souls
Situational / optional
Fewer Celeste players buy these, usually against particular enemies, but those who do win clearly more than the rest of the same tier. Each still has at least 1,500 games behind it.
-
Bullet Lifesteal - Win %
- 53.1% +3.9
- Popularity
- 1.5%
- Games
- 5,130
- Bought at
- ~29 min
- Tier
- 2
-
Blood Tribute - Win %
- 53.6% +3.8
- Popularity
- 1.1%
- Games
- 3,821
- Bought at
- ~29 min
- Tier
- 3
-
Ethereal Shift - Win %
- 57.2% +3.7
- Popularity
- 4.2%
- Games
- 14,154
- Bought at
- ~36 min
- Tier
- 4
-
Scourge - Win %
- 56.4% +2.9
- Popularity
- 2.6%
- Games
- 8,739
- Bought at
- ~36 min
- Tier
- 4
-
Spirit Lifesteal - Win %
- 50.0% +0.8
- Popularity
- 41%
- Games
- 136,643
- Bought at
- ~22 min
- Tier
- 2
-
Healing Booster - Win %
- 49.6% +0.4
- Popularity
- 73%
- Games
- 242,897
- Bought at
- ~12 min
- Tier
- 2
Popular, but behind the rest of their tier
-
Rapid Recharge - Win %
- 47.2% -2.6
- Popularity
- 17%
- Games
- 56,409
- Bought at
- ~23 min
- Tier
- 3
-
Extra Charge - Win %
- 46.8% -2.4
- Popularity
- 17%
- Games
- 56,575
- Bought at
- ~10 min
- Tier
- 1
-
Transcendent Cooldown - Win %
- 51.1% -2.4
- Popularity
- 19%
- Games
- 63,572
- Bought at
- ~34 min
- Tier
- 4
Not wrong to buy, and sometimes the right answer to a specific enemy. On average, Celeste players who buy these win less than those who buy something else at that point.
How this build is chosen
Source: deadlock-api.com item results for Celeste, City Never Sleeps matches since 2026-09-30, refreshed daily. Items are compared with the rest of their own tier, because late items always show higher raw win rates (only players who are ahead can afford them). Ranking uses the low end of each item’s 95% confidence range, so more games beat a lucky few. It shows what winning Celeste players buy; it can’t prove the item caused the win. For what to change against a specific enemy team, use the matchup tool.
How Celeste plays
Strengths
- Exceptional mobility — four stamina charges, an air-control passive, sliding and wall-bouncing movement
-
Dazzling Trick
Dazzling Trick Celeste wraps herself in a protective prism. Crowd Control Silence on nearby enemies when the barrier is destroyed; Damage Deals a portion of the barrier value as damage on break; Mobility Tier 1 grants +3.5m move speed while active. 1 +3.5m move speed 2 +80 combat barrier and +0.7 spirit scaling 5 +1.5s silence duration and -18s cooldown 's break-Silence is a genuine anti-dive punish, not just a shield - Ramping Spirit Damage through
Radiant Daggers
Radiant Daggers Celeste calls a shaft of light down from above a chosen point. Damage 55 impact damage base (deadlock.one); Defensive Used behind her to deter a chase through a corridor. 1 +2 charges 2 +80 impact damage and -22s cooldown 5 +8% spirit amp and +9% fire rate per stack stacks makes her scale well into long fights and the late game -
Shining Wonder
Shining Wonder Celeste launches an orb of light that damages the first target it strikes, slowing them and shortening their dash distance, then bounces on to other enemies in range. Crowd Control Movement slow plus a dash-distance reduction on each target hit; Damage 140 base spirit damage (deadlock.one); Defensive Slowing a chase is a real disengage use for a hero this fragile. 1 +20% move-speed slow and -15% dash distance 2 +80 damage 5 +8 maximum bounces and -30s cooldown 's dash-distance reduction is a rare and effective anti-mobility debuff
In lane
- Four stamina charges plus her air-control passive (enhanced air acceleration and reduced gravity effects) make her extremely hard to pin down in a lane
- The bounce weapon's aim assistance means near-misses still connect, which forgives imperfect aim at awkward angles
-
Light Eater
Light Eater Celeste fires a flare of light in a cone ahead of her. Damage 40 flare damage plus 15 per subsequent tagged hit, over an 8s duration… Defensive The spirit lifesteal it enables is her only meaningful in-combat healing. 1 +15% spirit lifesteal 2 -10s cooldown (from a 20s base) and +3m cast range 5 +25 damage and +0.2 spirit scaling 's spirit Lifesteal lets her stay in lane longer than her health pool suggests
Power spikes
-
Light Eater
Light Eater Celeste fires a flare of light in a cone ahead of her. Damage 40 flare damage plus 15 per subsequent tagged hit, over an 8s duration… Defensive The spirit lifesteal it enables is her only meaningful in-combat healing. 1 +15% spirit lifesteal 2 -10s cooldown (from a 20s base) and +3m cast range 5 +25 damage and +0.2 spirit scaling T1/T2 — The extra spirit Lifesteal and -10s cooldown turn her from a fragile poker into a hero who sustains through skirmishes -
Radiant Daggers
Radiant Daggers Celeste calls a shaft of light down from above a chosen point. Damage 55 impact damage base (deadlock.one); Defensive Used behind her to deter a chase through a corridor. 1 +2 charges 2 +80 impact damage and -22s cooldown 5 +8% spirit amp and +9% fire rate per stack T1 (+2 charges) — Multiple charges let her actually cover the ground an enemy must walk through, which is when the delay stops mattering -
Shining Wonder
Shining Wonder Celeste launches an orb of light that damages the first target it strikes, slowing them and shortening their dash distance, then bounces on to other enemies in range. Crowd Control Movement slow plus a dash-distance reduction on each target hit; Damage 140 base spirit damage (deadlock.one); Defensive Slowing a chase is a real disengage use for a hero this fragile. 1 +20% move-speed slow and -15% dash distance 2 +80 damage 5 +8 maximum bounces and -30s cooldown unlock — Gives her the multi-target slow and dash reduction she needs to matter in a real teamfight - Late 35min+ with
Radiant Daggers
Radiant Daggers Celeste calls a shaft of light down from above a chosen point. Damage 55 impact damage base (deadlock.one); Defensive Used behind her to deter a chase through a corridor. 1 +2 charges 2 +80 impact damage and -22s cooldown 5 +8% spirit amp and +9% fire rate per stack T3 stacks — +8% spirit amp and +9% fire rate per stack compound through a long fight, which is where her late-game scaling lives
Weak points to cover
- Around 690-700 health makes her one of the squishiest heroes in the game
- Very low raw weapon DPS (31) — her damage only exists once
Light Eater
Light Eater Celeste fires a flare of light in a cone ahead of her. Damage 40 flare damage plus 15 per subsequent tagged hit, over an 8s duration… Defensive The spirit lifesteal it enables is her only meaningful in-combat healing. 1 +15% spirit lifesteal 2 -10s cooldown (from a 20s base) and +3m cast range 5 +25 damage and +0.2 spirit scaling has tagged the target - Her damage tools (
Radiant Daggers
Radiant Daggers Celeste calls a shaft of light down from above a chosen point. Damage 55 impact damage base (deadlock.one); Defensive Used behind her to deter a chase through a corridor. 1 +2 charges 2 +80 impact damage and -22s cooldown 5 +8% spirit amp and +9% fire rate per stack ' formation delay,
Shining Wonder
Shining Wonder Celeste launches an orb of light that damages the first target it strikes, slowing them and shortening their dash distance, then bounces on to other enemies in range. Crowd Control Movement slow plus a dash-distance reduction on each target hit; Damage 140 base spirit damage (deadlock.one); Defensive Slowing a chase is a real disengage use for a hero this fragile. 1 +20% move-speed slow and -15% dash distance 2 +80 damage 5 +8 maximum bounces and -30s cooldown 's bounces) are all telegraphed or spacing-dependent
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Celeste’s hardest matchups
- vs Rat King -7.2 pts
- vs Paige -7.1 pts
- vs Graves -5.6 pts
Best teammates
-
Rat King
Rat King Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 56.9% duo win -
Graves
Graves Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 55.1% duo win -
Paige
Paige Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 54.8% duo win