Nurse Harrow vs The Doorman
Written for the Nurse Harrow player. Playing The Doorman? See The Doorman vs Nurse Harrow →
Nurse Harrow is announced but not out yet. New heroes release Tuesdays and Fridays at 2:00 pm Pacific, in an order set by player vote; the next slot is Friday 16 October.
This page becomes the full matchup guide on release day: the measured win rate, who is favoured, how to win, a phase-by-phase plan and the abilities to watch. Everything known about Nurse Harrow so far →
How to beat The Doorman
- Never let him within 7m of your carry.
Hotel Guest
Hotel Guest The Doorman sends a targeted enemy's body away to the Baroness Hotel. Crowd Control A full removal from the fight — mechanically the strongest CC effect in this… Damage 75 initial damage plus 125 on an extended stay; Defensive Banishing the hero who is killing you is his best defensive option, though… 1 1 AP: -1 stamina cost and -25s cooldown (120s to 95s) 2 2 AP: +1.5s stun on failed checkout and 150 extended damage 5 5 AP: caster becomes unstoppable while the hotel is occupied, and a 15s cooldown on… is the shortest-range ultimate in this group and his walking speed is 7.9 m/s with no dash — this is a positioning rule that wins the matchup outright - Kill him. 755 HP, 0% base resists, no healing and no movement ability means any committed gap-closer removes him, and he loses everything the moment
Doorway
Doorway The Doorman places two connected doors in the world. Damage No damage. 65-70m maximum door separation (mobalytics lists 65m… Mobility Effectively a team-wide teleport, though it must be set up in advance and is… Defensive His only escape, and at 2 AP it grants a barrier to the first person who… 1 1 AP: +20s duration 2 2 AP: grants a barrier on first transit through a door 5 5 AP: +40m door separation and +30m cast range is on cooldown - Find the
Doorway
Doorway The Doorman places two connected doors in the world. Damage No damage. 65-70m maximum door separation (mobalytics lists 65m… Mobility Effectively a team-wide teleport, though it must be set up in advance and is… Defensive His only escape, and at 2 AP it grants a barrier to the first person who… 1 1 AP: +20s duration 2 2 AP: grants a barrier on first transit through a door 5 5 AP: +40m door separation and +30m cast range pair and either camp the exit or walk through it yourself — both teams can use it, and its destination is a known flank route for 45 seconds at a time - If you are sent to the hotel, sprint straight for the exit elevator; the 125-150 overstay damage and the 1.5s return Stun at 2 AP are the avoidable part
Bait these first
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Doorway
Doorway The Doorman places two connected doors in the world. Damage No damage. 65-70m maximum door separation (mobalytics lists 65m… Mobility Effectively a team-wide teleport, though it must be set up in advance and is… Defensive His only escape, and at 2 AP it grants a barrier to the first person who… 1 1 AP: +20s duration 2 2 AP: grants a barrier on first transit through a door 5 5 AP: +40m door separation and +30m cast range first. It is his only mobility and his only escape, on a 45s cooldown. Force him to open it defensively — or simply wait for it to expire — and you have a 7.9 m/s hero with nowhere to go - Then
Luggage Cart
Luggage Cart The Doorman sends out a luggage cart that deals spirit damage and pulls enemy heroes along with it as it travels. Crowd Control Forced displacement along the cart's path. Damage 60-80 spirit damage (deadlock.one lists 60, mobalytics lists 80); Mobility The friendly alt-cast is a mobility tool for allies (and a way to bring a… 1 1 AP: +80 damage 2 2 AP: +25m cast range (20m to 45m) 5 5 AP: +1.25s stun when the target is slammed into a wall, and -15s cooldown . It is his initiation and his peel on one 30s cooldown; a Doorman who has spent the cart cannot pull your carry in and cannot pull his own diver out - Bait
Call Bell
Call Bell The Doorman throws out a call bell that damages on impact, then explodes after a short delay for further damage, wrecking the weapon accuracy and movement speed of everyone caught. Crowd Control -100% weapon accuracy and -35% movement speed in a 5.5m radius. Damage 40 impact damage plus 55-85 explosion damage (deadlock.one lists 55… Defensive The accuracy debuff is a hard shutdown on any gun-primary hero trying to… 1 1 AP: +1 charge 2 2 AP: +30 impact and +40 explosion damage 5 5 AP: +26s lifetime, continuous slow application, and +4.5m radius with a durable body walking a chokepoint — the 16s cooldown makes this drainable, and a bell spent on a frontliner is a bell not spent blinding your carry
What The Doorman does to you
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Hotel Guest
Hotel Guest The Doorman sends a targeted enemy's body away to the Baroness Hotel. Crowd Control A full removal from the fight — mechanically the strongest CC effect in this… Damage 75 initial damage plus 125 on an extended stay; Defensive Banishing the hero who is killing you is his best defensive option, though… 1 1 AP: -1 stamina cost and -25s cooldown (120s to 95s) 2 2 AP: +1.5s stun on failed checkout and 150 extended damage 5 5 AP: caster becomes unstoppable while the hotel is occupied, and a 15s cooldown on… simply deletes your best hero from the fight for the duration — no escape, no immunity, no counterplay once cast — and charges 75 damage on entry + 125-150 if you do not reach the exit elevator in time -
Luggage Cart
Luggage Cart The Doorman sends out a luggage cart that deals spirit damage and pulls enemy heroes along with it as it travels. Crowd Control Forced displacement along the cart's path. Damage 60-80 spirit damage (deadlock.one lists 60, mobalytics lists 80); Mobility The friendly alt-cast is a mobility tool for allies (and a way to bring a… 1 1 AP: +80 damage 2 2 AP: +25m cast range (20m to 45m) 5 5 AP: +1.25s stun when the target is slammed into a wall, and -15s cooldown at 2 AP reaches 45m and drags you out of your position into his team, and at 5 AP slams you into a wall for a 1.25s Stun -
Call Bell
Call Bell The Doorman throws out a call bell that damages on impact, then explodes after a short delay for further damage, wrecking the weapon accuracy and movement speed of everyone caught. Crowd Control -100% weapon accuracy and -35% movement speed in a 5.5m radius. Damage 40 impact damage plus 55-85 explosion damage (deadlock.one lists 55… Defensive The accuracy debuff is a hard shutdown on any gun-primary hero trying to… 1 1 AP: +1 charge 2 2 AP: +30 impact and +40 explosion damage 5 5 AP: +26s lifetime, continuous slow application, and +4.5m radius 's -100% weapon accuracy in a 5.5m radius means a gun carry inside it is not doing reduced damage, they are doing effectively none
What Valve has shown of Nurse Harrow
Abilities not shown yet. Valve's words for Nurse Harrow: strict, terrifying, savior. A medical theme and a healer's silhouette — watch for whether she is a support or a drain-tank.
Other new heroes against The Doorman
- Violet vs The Doorman from 16 Oct