Mirage vs Nurse Harrow
Written for the Mirage player. Playing Nurse Harrow? See Nurse Harrow vs Mirage →
Nurse Harrow is announced but not out yet. New heroes release Tuesdays and Fridays at 2:00 pm Pacific, in an order set by player vote; the next slot is Friday 16 October.
This page becomes the full matchup guide on release day: the measured win rate, who is favoured, how to win, a phase-by-phase plan and the abilities to watch. Everything known about Nurse Harrow so far →
Your side: Mirage in lane
Lane strengths
- 14.8 damage per bullet is high per-shot, so he punishes anyone who stands still to last hit.
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Fire Scarabs
Fire Scarabs Mirage infests an enemy with scarabs that siphon life from them back to him and reduce the damage they deal. Crowd Control No CC, but the damage reduction on the infested target is a meaningful soft… Damage Drains 8 health per second at base rank (deadlock.one). Defensive The life steal plus the enemy damage reduction is a double-sided defensive… 1 Upgrade tiers raise the drain and duration; gives him a sustain edge that lets him stay in lane through trades most pistol heroes would lose. -
Dust Devil
Dust Devil Mirage becomes a whirlwind that travels forward, damaging enemies in its path, slowing their movement and lifting them into the air. Crowd Control Movement slow plus a knockup/lift on enemies caught in the path. Damage 65 base damage (deadlock.one). Mobility A committed forward travel — he cannot change direction mid-tornado, which… 1 +60 damage. 2 -12s cooldown, +30% evasion. 5 recast within 6s, increased spirit scaling. is both a lane escape and a way to punish a lane partner who steps too far forward.
Lane weaknesses
- 2.72 shots per second is slow; a high-fire-rate laner out-trades him raw if he does not have scarabs running.
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Djinn's Mark
Djinn's Mark Mirage's shots leave marks on enemies, with a per-target cooldown on application. Crowd Control None at base. T1 applies a fading 48% slow for 0.8s on proc; T3 adds a 0.5s… Damage 11 spirit damage per mark at base, with a doubling effect per stack… 1 fading 48% slow for 0.8s on proc. 2 +20 base damage, +3s multiplier duration. 5 -0.75s cooldown, +1 max mark, 0.5s stun at max marks. takes time to build, so his burst is not available in the first seconds of a trade. - No answer to being zoned. deadlocklabs.gg records McGinnis as his worst matchup at -2.1% win-rate delta, and Paige at -1.0% — both zone-control heroes who never let him into pistol range.
Power spikes
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Fire Scarabs
Fire Scarabs Mirage infests an enemy with scarabs that siphon life from them back to him and reduce the damage they deal. Crowd Control No CC, but the damage reduction on the infested target is a meaningful soft… Damage Drains 8 health per second at base rank (deadlock.one). Defensive The life steal plus the enemy damage reduction is a double-sided defensive… 1 Upgrade tiers raise the drain and duration; +
Djinn's Mark
Djinn's Mark Mirage's shots leave marks on enemies, with a per-target cooldown on application. Crowd Control None at base. T1 applies a fading 48% slow for 0.8s on proc; T3 adds a 0.5s… Damage 11 spirit damage per mark at base, with a doubling effect per stack… 1 fading 48% slow for 0.8s on proc. 2 +20 base damage, +3s multiplier duration. 5 -0.75s cooldown, +1 max mark, 0.5s stun at max marks. early (laning 0-10min) — This opening pair records a 60.9% win rate per deadlocklabs.gg and is how he snowballs the lane. -
Dust Devil
Dust Devil Mirage becomes a whirlwind that travels forward, damaging enemies in its path, slowing their movement and lifting them into the air. Crowd Control Movement slow plus a knockup/lift on enemies caught in the path. Damage 65 base damage (deadlock.one). Mobility A committed forward travel — he cannot change direction mid-tornado, which… 1 +60 damage. 2 -12s cooldown, +30% evasion. 5 recast within 6s, increased spirit scaling. T2 (mid game) — -12s cooldown and +30% evasion make his engages repeatable rather than once-per-fight. -
Traveler
Traveler Mirage designates a spot on the minimap and, after a short wait, teleports there. Damage No damage. 140s cooldown per deadlock.io. Mobility Global relocation, the defining split-pressure tool in his kit. Defensive T2 grants a 400 barrier that scales with spirit on arrival, so a late-game… 1 +3m move speed and +20% fire rate for 12s on arrival. 2 400 barrier that scales with Spirit. unlock — Global presence — he can farm a distant lane and still contest every objective, which is his highest-value trait.
What Valve has shown of Nurse Harrow
Abilities not shown yet. Valve's words for Nurse Harrow: strict, terrifying, savior. A medical theme and a healer's silhouette — watch for whether she is a support or a drain-tank.
Other new heroes against Mirage
- Mirage vs Violet from 16 Oct