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Lash portrait

Lash vs Nurse Harrow

Not out yet

Written for the Lash player. Playing Nurse Harrow? See Nurse Harrow vs Lash →

Nurse Harrow is announced but not out yet. New heroes release Tuesdays and Fridays at 2:00 pm Pacific, in an order set by player vote; the next slot is Friday 16 October.

This page becomes the full matchup guide on release day: the measured win rate, who is favoured, how to win, a phase-by-phase plan and the abilities to watch. Everything known about Nurse Harrow so far →

Your side: Lash in lane

Lane strengths

  • Flog Flog 20m Range26s Cooldown A whip lash across the arc in front of Lash that returns a share of the damage dealt to him as health. Crowd Control None at base. T1 adds a 28% movement slow for 3s; T2 adds a 30% fire rate… Damage 65 base (deadlock.one). Defensive The heal is his only self-sustain; 1 28% movement slow for 3s. 2 30% fire rate reduction on hit, -16s cooldown. 5 +80 damage, wider angle (+25), +15% heal. lets him take losing trades and heal back off the trooper wave, so he rarely has to leave lane on low HP even after the 40% heal nerf.
  • Grapple Grapple 30m Range35s Cooldown Lash hurls his whip at a point or target and yanks himself through the air toward it. Damage No direct damage. T2 grants +7 weapon damage for 6s. Mobility Long-range aerial pull that also resets air jumps and dashes, letting him… Defensive Indirectly — grappling away over a rooftop is often his only exit. 1 +20m cast range and +7 weapon damage for 6s. 2 +1 charge, and on cast grants +1 stamina and 60% air control. gives him a lane exit and re-entry no other close-range laner matches; he can dive an orb, take it, and grapple out.
  • Ground Strike Ground Strike 18s Cooldown Lash slams the ground in front of him for damage. Crowd Control None at base. T2 adds a knockup plus a 40% movement slow for 3s, which is… Damage 60 base stomp damage plus 5.5 damage per meter of fall height, with the… Mobility Airborne cast is a fast downward dive; 1 knockup plus 40% slow for 3s on hit. 2 +120% damage per meter with improved spirit scaling. off even a small piece of geometry hits for well above what a slot-1 ability normally does in lane.

Lane weaknesses

  • The 09-16-2026 falloff nerf (to roughly 16m-48m) makes his gun genuinely bad at safe-lane range, so a mid-range laner can just out-shoot him.
  • His slot-1 and slot-3 both require him to be in a cone at close range; a laner who holds distance and uses cover gives him nothing.
  • Low base wave-clear means he is slow to shove and can be pinned under his own tower by a heavy-clear hero like McGinnis.

Power spikes

  • Grapple Grapple 30m Range35s Cooldown Lash hurls his whip at a point or target and yanks himself through the air toward it. Damage No direct damage. T2 grants +7 weapon damage for 6s. Mobility Long-range aerial pull that also resets air jumps and dashes, letting him… Defensive Indirectly — grappling away over a rooftop is often his only exit. 1 +20m cast range and +7 weapon damage for 6s. 2 +1 charge, and on cast grants +1 stamina and 60% air control. T2 / first Mystic Burst Mystic Burst 800 souls Tier 1TechPassive +14s Cooldown +40 Damage +14s Charge-Up Time (roughly 3k souls) — Grapple Grapple 30m Range35s Cooldown Lash hurls his whip at a point or target and yanks himself through the air toward it. Damage No direct damage. T2 grants +7 weapon damage for 6s. Mobility Long-range aerial pull that also resets air jumps and dashes, letting him… Defensive Indirectly — grappling away over a rooftop is often his only exit. 1 +20m cast range and +7 weapon damage for 6s. 2 +1 charge, and on cast grants +1 stamina and 60% air control. range jumps by 20m, which is the point he starts converting map geometry into ganks on adjacent lanes rather than just brawling in his own.
  • Ground Strike Ground Strike 18s Cooldown Lash slams the ground in front of him for damage. Crowd Control None at base. T2 adds a knockup plus a 40% movement slow for 3s, which is… Damage 60 base stomp damage plus 5.5 damage per meter of fall height, with the… Mobility Airborne cast is a fast downward dive; 1 knockup plus 40% slow for 3s on hit. 2 +120% damage per meter with improved spirit scaling. T2 — Knockup plus 40% slow turns his damage ability into a pickup, so a Lash dive stops being avoidable by simply walking away.
  • Death Slam Death Slam 20m Range170s Cooldown Lash locks whips onto enemies he is looking at, channels briefly, then hoists everyone connected into the air and drives them into the ground, stunning them and dealing impact damage. Crowd Control Lift plus a stun on landing, with a slow applied after. Damage 105 impact damage, thrown up to 14m (deadlock.one). Mobility Can relocate the grabbed enemies up to 14m — that displacement is often the… 1 +6m cast range and a 1.2s stun on enemies inside the radius. unlock — Any grouped enemy formation becomes a punishable mistake; his teamfight contribution roughly doubles.

Lash build → · Lash’s hardest matchups →

What Valve has shown of Nurse Harrow

Abilities not shown yet. Valve's words for Nurse Harrow: strict, terrifying, savior. A medical theme and a healer's silhouette — watch for whether she is a support or a drain-tank.

Other new heroes against Lash